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SimpleOpenGLStoredQtScenehandler.h
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#ifndef SIMPLEOPENGLSTOREDQTSCENEHANDLER_H
#define SIMPLEOPENGLSTOREDQTSCENEHANDLER_H
// File modified by Deepak Samuel on 25 Sep 2019
//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
//
//
// Laurent Garnier 27th October 2011
#include "G4OpenGLStoredSceneHandler.hh"
class SimpleOpenGLStoredQtSceneHandler: public G4OpenGLStoredSceneHandler {
public:
SimpleOpenGLStoredQtSceneHandler (G4VGraphicsSystem& system, const G4String& name = "");
virtual ~SimpleOpenGLStoredQtSceneHandler ();
// Two virtual functions for extra processing in a sub-class, for
// example, to make a display tree. They are to return true if the
// visible object uses gl commands for drawing. This is
// predominantly true; a notable exception is Qt text. In that
// case, a display list does not need to be created; all relevant
// information is assumed to be stored in the PO/TOList.
G4bool ExtraPOProcessing(const G4Visible&, size_t currentPOListIndex);
G4bool ExtraTOProcessing(const G4Visible&, size_t currentTOListIndex);
void ClearStore ();
void ClearTransientStore ();
void SetScene(G4Scene*);
};
#endif // SIMPLEOPENGLSTOREDQTSCENEHANDLER_H