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model_game_search_type.go
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/*
dofusdude
# Open Ankama Developer Community The all-in-one toolbelt for your next Ankama related project. ## Versions - [Dofus 2](https://docs.dofusdu.de/dofus2/) - [Dofus 3](https://docs.dofusdu.de/dofus3/) - v1 [latest] (you are here) ## Client SDKs - [Javascript](https://github.com/dofusdude/dofusdude-js) `npm i dofusdude-js --save` - [Typescript](https://github.com/dofusdude/dofusdude-ts) `npm i dofusdude-ts --save` - [Go](https://github.com/dofusdude/dodugo) `go get -u github.com/dofusdude/dodugo` - [Python](https://github.com/dofusdude/dofusdude-py) `pip install dofusdude` - [Java](https://github.com/dofusdude/dofusdude-java) Maven with GitHub packages setup Everything, including this site, is generated out of the [Docs Repo](https://github.com/dofusdude/api-docs). Consider it the Single Source of Truth. If there is a problem with the SDKs, create an issue there. Your favorite language is missing? Please let me know! # Main Features - 🥷 **Seamless Auto-Update** load data in the background when a new Dofus version is released and serving it within 10 minutes with atomic data source switching. No downtime and no effects for the user, just always up-to-date. - ⚡ **Blazingly Fast** all data in-memory, aggressive caching over short time spans, HTTP/2 multiplexing, written in Go, optimized for low latency, hosted on bare metal in 🇩🇪. - 📨 **Almanax Discord Integration** Use the endpoints as a dev or the official [Web Client](https://discord.dofusdude.com) as a user. - 🩸 **Dofus 3 Beta** from stable to bleeding edge by replacing /dofus3 with /dofus3beta. - 🗣️ **Multilingual** supporting _en_, _fr_, _es_, _pt_, _de_. - 🧠 **Search by Relevance** allowing typos in name and description, handled by language specific text analysis and indexing. - 🕵️ **Official Sources** generated from actual data from the game. ... and much more on the Roadmap on my [Discord](https://discord.gg/3EtHskZD8h).
API version: 1.0.0
Contact: stelzo@steado.de
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package dodugo
import (
"encoding/json"
)
// checks if the GameSearchType type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &GameSearchType{}
// GameSearchType struct for GameSearchType
type GameSearchType struct {
NameId *string `json:"name_id,omitempty"`
}
// NewGameSearchType instantiates a new GameSearchType object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewGameSearchType() *GameSearchType {
this := GameSearchType{}
return &this
}
// NewGameSearchTypeWithDefaults instantiates a new GameSearchType object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewGameSearchTypeWithDefaults() *GameSearchType {
this := GameSearchType{}
return &this
}
// GetNameId returns the NameId field value if set, zero value otherwise.
func (o *GameSearchType) GetNameId() string {
if o == nil || IsNil(o.NameId) {
var ret string
return ret
}
return *o.NameId
}
// GetNameIdOk returns a tuple with the NameId field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *GameSearchType) GetNameIdOk() (*string, bool) {
if o == nil || IsNil(o.NameId) {
return nil, false
}
return o.NameId, true
}
// HasNameId returns a boolean if a field has been set.
func (o *GameSearchType) HasNameId() bool {
if o != nil && !IsNil(o.NameId) {
return true
}
return false
}
// SetNameId gets a reference to the given string and assigns it to the NameId field.
func (o *GameSearchType) SetNameId(v string) {
o.NameId = &v
}
func (o GameSearchType) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o GameSearchType) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
if !IsNil(o.NameId) {
toSerialize["name_id"] = o.NameId
}
return toSerialize, nil
}
type NullableGameSearchType struct {
value *GameSearchType
isSet bool
}
func (v NullableGameSearchType) Get() *GameSearchType {
return v.value
}
func (v *NullableGameSearchType) Set(val *GameSearchType) {
v.value = val
v.isSet = true
}
func (v NullableGameSearchType) IsSet() bool {
return v.isSet
}
func (v *NullableGameSearchType) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableGameSearchType(val *GameSearchType) *NullableGameSearchType {
return &NullableGameSearchType{value: val, isSet: true}
}
func (v NullableGameSearchType) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableGameSearchType) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}