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readme.txt
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-----------------------------------------
_ _ __ ___ _
| |_ ___| |\ \ / (_|_)___
| _/ -_) _\ \/\/ /| | (_-<
\__\___|\__|\_/\_/ |_|_/__/
Copyright (C)2009-2010 Pembo
http://www.pembo.co.uk
-----------------------------------------
v1.1 - September 12th 2010
TetWiis - A Nintendo WII Tetris Clone, shamelessly based on the Nintendo DS
version of Tetris.
TetWiis is freeware, can be distributed freely and should never be charged for.
This has taken a considerable amount of time to create. If you would like to
give something back, you'll find a donate link on my website. If not don't
worry and enjoy the game!
http://www.pembo.co.uk
Wiimote Controls
===================================
Use the wiimote pointer in the menus to select the options and start the game.
Point at the menu items with the wiimote and press A to select the options.
The options screen allows you to turn up/down the volume of the background
music and the sound effects.
Once the game starts you'll need to use your wiimote in the horizontal position,
e.g.
+---------------------------------------+
#| --- |
#| -|U|- --- [+] |
#| |L R| |A| [H] [1] [2] |
#| -|D|- --- [-] |
#| --- |
+---------------------------------------+
The game will count down from 3 flashing an image of a horizontal wiimote
as a reminder and will start after the count. This gives you time to rotate
the wiimote before the blocks start dropping!
Controls during the game are as follows
left - move block left one square
right - move block right one square
down - move block down quickly
up - Immediately Drop the block into place
1 - Rotate the block anticlockwsise
2 - Rotate the block clockwise
A - Hold a piece/swap the piece for the one already held
Home - Pause the game
Every ten lines you clear increases the level, which increase the speed at
which the blocks drop.
Classic Controller Controls
===================================
Menu Controlls
Home - Exit
Start/+ - Start Game
Select/- - Options
a/b - Adjust Music Volume in Options
x/y - Adjust SFX volume in options
In game controls
left - move block left one square
right - move block right one square
down - move block down quickly
up - Immediately Drop the block into place
a - Rotate the block clockwise
b - Rotate the block anticlockwise
R - Hold a piece/swap the piece for the one already held
Home - Pause the game
Scoring
===================================
More score can be achieved for getting double/triple/quad lines and
back to back quad lines. The higher the level, the higher the rewarded
score, but the faster the blocks start to drop!
Change Log
===================================
12th September 2010 v1.1
- Implemented clockwise/anticlockwise rotation of the blocks. Button (1) on
the wiimote and (b) on the classic controller now rotate anticlockwise.
- Adjusted the key repeat timings for improved control
- Fixed the DOWN press release timer to give you a small amount of time
before the key repeat kicks in again.
- Implemented a pause menu (Pressing Home Button Ingame) where you can
return to the game menu, or exit to the loader
- Added a graphical reminder on the high score entry screen that the wiimote
should be vertical
- Resolved a few minor bugs.
26th August 2010 v1.0
- Enlarged Game field
- High Score Table
- Warning sound when you near the top of the gamefield
- Implented key repeat so you can hold down the DPAD rather than
continuously pressing
- Sound options now saved
- IOS58/USB Support through HBC 1.08
- In game Sound looping improved
- Classic Controller Support
- Various bug fixes
18th November 2009 v0.1b
- Initial beta release to get feedback and testing results
Known Issues / Missing Features
===================================
- Rotate of blocks not quite like the DS version of Tetris
- Unlike the DS version, you can't keep rotating the block to prevent
it from dropping when at the bottom.
Credits & Thanks
===================================
- All coding & Graphics by Pembo
- Music arranged by Peter Mörck (http://www.sunsetselection.com)
- Music composed originally by Rob Hubbard, Ben Daglish and Fred Gray
- Orignal Game Design by Alexey Pajitnov
- Teknecal for his tutorials on http://www.codemii.com
- Elisherer for getting me going with GRRLib
- Arikado for his MP3 code
- mdbrim for the pcm sound code
- Tantric for the IOS58/AHBProt code and the USB access code