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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="FactoryAutomation"
run/main_scene="res://ApplicationRoot.tscn"
config/features=PackedStringArray("4.3")
[autoload]
FAG_Settings="*res://Base/Singletons/Settings.gd"
FAG_WindowManager="*res://Base/Singletons/WindowManager.gd"
FAG_TCPEcho="*res://Base/Singletons/TCPEcho.gd"
[debug]
gdscript/warnings/static_called_on_instance=0
[display]
mouse_cursor/tooltip_position_offset=Vector2(25, 25)
[dotnet]
project/assembly_name="EduGame"
[editor_plugins]
enabled=PackedStringArray("res://addons/editor_main_screen_per_tab/plugin.cfg", "res://addons/filesystem_drawer/plugin.cfg", "res://addons/godot_xterm/plugin.cfg", "res://addons/repl/plugin.cfg", "res://addons/script-ide/plugin.cfg")
[gui]
theme/custom="res://UI_theme.tres"
[internationalization]
locale/translations=PackedStringArray("res://Base/Camera/translate/Camera.en.translation", "res://Base/WorldEditorUI/translate/WorldEditorUI.en.translation", "res://ElectronicsSimulator/translate/ElectronicsSimulator.en.translation", "res://ComputerSimulator/translate/ComputerSystemSimulator.en.translation", "res://MainMenu/translate/MainMenu.en.translation", "res://Manual/translate/Manual.en.translation", "res://Factory/translate/Factory.en.translation", "res://Factory/translate/Factory.pl.translation", "res://MainMenu/translate/MainMenu.pl.translation", "res://ElectronicsSimulator/translate/ElectronicsSimulator.pl.translation")
[rendering]
anti_aliasing/screen_space_roughness_limiter/enabled=false