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roll.xaml.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace SemaInterface
{
/// <summary>
/// Interaction logic for roll.xaml
/// </summary>
public partial class roll : UserControl
{
public roll()
{
InitializeComponent();
}
public double pointerValue;
public void Rotate()
{
RotateTransform rotate1 = new RotateTransform(pointerValue+90);
RotateTransform rotate = new RotateTransform(pointerValue);
arrow.RenderTransform = rotate;
line.RenderTransform = rotate1;
value.Content = pointerValue.ToString() + "°";
}
}
}