-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathButton.cpp
427 lines (381 loc) · 9.86 KB
/
Button.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
/*
||
|| @author Alexander Brevig <abrevig@wiring.org.co>
|| @url http://wiring.org.co/
|| @url http://alexanderbrevig.com/
|| @contribution Brett Hagman <bhagman@wiring.org.co>
|| @contribution https://github.com/cyborgsimon
|| @contribution Chris van Marle
||
|| @description
|| | Hardware Abstraction Library for Buttons.
|| | It provides an easy way of handling buttons.
|| |
|| | Wiring Cross-platform Library
|| #
||
|| @license Please see cores/Common/License.txt.
||
*/
#include <Arduino.h>
#include "Button.h"
#define CURRENT 0
#define PREVIOUS 1
#define CHANGED 2
#define SAMPLE 3
#define CLICKSENT 4
#define DEFAULT_HOLDEVENTTHRESHOLDTIME 500
/*
|| @constructor
|| | Set the initial state of this button
|| #
||
|| @parameter buttonPin sets the pin that this switch is connected to
|| @parameter buttonMode indicates BUTTON_PULLUP or BUTTON_PULLDOWN resistor
*/
Button::Button(uint8_t buttonPin, uint8_t buttonMode)
{
ID = 0;
pin = buttonPin;
pinMode(pin, INPUT);
buttonMode == BUTTON_PULLDOWN ? pulldown() : pullup(buttonMode);
state = 0;
bitWrite(state, CURRENT, false);
bitWrite(state, PREVIOUS, false);
bitWrite(state, CHANGED, false);
bitWrite(state, SAMPLE, mode);
bitWrite(state, CLICKSENT, true);
pressedStartTime = 0;
debounceDelayTime = 50;
debounceStartTime = 0;
lastReleaseTime = 0;
multiClickThresholdTime = 0;
holdEventThresholdTime = 0;
holdEventRepeatTime = 0;
cb_onPress = 0;
cb_onRelease = 0;
cb_onClick = 0;
cb_onHold = 0;
numberOfPresses = 0;
triggeredHoldEvent = true;
}
/*
|| @description
|| | Prepare logic for a pullup button.
|| | If mode is internal set pin HIGH as default
|| #
*/
void Button::pullup(uint8_t buttonMode)
{
mode = BUTTON_PULLUP;
if (buttonMode == BUTTON_PULLUP_INTERNAL)
{
digitalWrite(pin, HIGH);
}
}
/*
|| @description
|| | Set pin LOW as default
|| #
*/
void Button::pulldown(void)
{
mode = BUTTON_PULLDOWN;
}
/*
|| @description
|| | Scan the button and update state and fire events.
|| #
||
|| @returns true if button is pressed.
*/
bool Button::scan(void)
{
unsigned long now = millis();
int sample = digitalRead(pin);
if (sample != bitRead(state, SAMPLE))
debounceStartTime = now; // Invalidate debounce timer (i.e. we bounced)
bitWrite(state, SAMPLE, sample); // Store the sample.
bitWrite(state, CHANGED, false);
// If our samples have outlasted our debounce delay (i.e. stabilized),
// then we can switch state.
if ((now - debounceStartTime) > debounceDelayTime)
{
// Save the previous value
bitWrite(state, PREVIOUS, bitRead(state, CURRENT));
// Get the current status of the pin, and normalize into state variable.
if (sample == mode)
{
//currently the button is not pressed
bitWrite(state, CURRENT, false);
}
else
{
//currently the button is pressed
bitWrite(state, CURRENT, true);
}
//handle state changes
if (bitRead(state, CURRENT) != bitRead(state, PREVIOUS))
{
//note that the state changed
bitWrite(state, CHANGED, true);
// Reset the hold event
triggeredHoldEvent = false;
//the state changed to PRESSED
if (bitRead(state, CURRENT) == true)
{
holdEventPreviousTime = 0; // reset hold event
holdEventRepeatCount = 0;
numberOfPresses++;
// If we have another click within the multiClick threshold,
// increase our click count, otherwise reset.
if ((now - lastReleaseTime) < multiClickThresholdTime)
clickCount++;
else
clickCount = 1;
if (cb_onPress)
cb_onPress(*this); // Fire the onPress event
pressedStartTime = millis(); // Start timing
}
else //the state changed to RELEASED
{
if (cb_onRelease)
cb_onRelease(*this); // Fire the onRelease event
lastReleaseTime = now;
bitWrite(state, CLICKSENT, false);
}
}
else if (bitRead(state, CURRENT)) // if we are pressed...
{
if (holdEventThresholdTime > 0 && // The owner wants hold events, AND
((holdEventPreviousTime == 0) || // (we haven't sent the event yet OR
((holdEventRepeatTime > 0) && // the owner wants repeats, AND
((now - holdEventPreviousTime) > holdEventRepeatTime))) && // or it's time for another), AND
((now - pressedStartTime) > holdEventThresholdTime) && // we have waited long enough, AND
(cb_onHold != NULL)) // someone is actually listening.
{
cb_onHold(*this);
holdEventPreviousTime = now;
holdEventRepeatCount++;
triggeredHoldEvent = true;
}
}
}
// Manage the onClick handler
if (cb_onClick)
{
if (bitRead(state, CLICKSENT) == false &&
bitRead(state, CURRENT) == false &&
((multiClickThresholdTime == 0) || // We don't want multiClicks OR
((now - lastReleaseTime) > multiClickThresholdTime))) // we are outside of our multiClick threshold time.
{
cb_onClick(*this); // Fire the onClick event.
bitWrite(state, CLICKSENT, true);
}
}
return bitRead(state, CURRENT);
}
/*
|| @description
|| | Return true if the button has been pressed
|| #
*/
bool Button::isPressed(void) const
{
return bitRead(state, CURRENT);
}
/*
|| @description
|| | Return true if state has been changed
|| #
*/
bool Button::stateChanged(void) const
{
return bitRead(state, CHANGED);
}
/*
|| @description
|| | Return true if the button is pressed, and was not pressed before
|| #
*/
bool Button::uniquePress(void) const
{
return (isPressed() && stateChanged());
}
/*
|| @description
|| | Return > 0 if the button is clicked, or 0 if not.
|| #
*/
unsigned int Button::clicked(void)
{
if (bitRead(state, CLICKSENT) == false &&
bitRead(state, CURRENT) == false &&
((multiClickThresholdTime == 0) || // We don't want multiClicks OR
((millis() - lastReleaseTime) > multiClickThresholdTime))) // we are outside of our multiClick threshold time.
{
bitWrite(state, CLICKSENT, true);
return clickCount;
}
return 0;
}
/*
|| @description
|| | onHold polling model
|| | Check to see if the button has been pressed for time ms
|| | This is a unique value - this method will return false if it is called
|| | a second time while the button is still held.
|| #
*/
bool Button::held(unsigned long time /*=0*/)
{
unsigned long threshold = time ? time : holdEventThresholdTime; //use holdEventThreshold if time == 0
//should we trigger a onHold event?
if (isPressed() && !triggeredHoldEvent)
{
if (millis() - pressedStartTime > threshold)
{
triggeredHoldEvent = true;
return true;
}
}
return false;
}
/*
|| @description
|| | Polling model for holding, this is true every check after hold time
|| | Check to see if the button has been pressed for time ms
|| #
*/
bool Button::heldFor(unsigned long time) const
{
if (isPressed())
{
if (millis() - pressedStartTime > time)
{
return true;
}
}
return false;
}
/*
|| @description
|| | Set the debounce delay time
|| #
*/
void Button::setDebounceDelay(unsigned int debounceDelay)
{
debounceDelayTime = debounceDelay;
}
/*
|| @description
|| | Set the hold time threshold
|| #
*/
void Button::setHoldThreshold(unsigned int holdTime)
{
holdEventThresholdTime = holdTime;
}
/*
|| @description
|| | Set the hold repeat time
|| #
*/
void Button::setHoldRepeat(unsigned int repeatTime)
{
holdEventRepeatTime = repeatTime;
}
/*
|| @description
|| | Set the multi click time threshold
|| #
*/
void Button::setMultiClickThreshold(unsigned int multiClickTime)
{
multiClickThresholdTime = multiClickTime;
}
/*
|| @description
|| | Register a handler for presses on this button
|| #
||
|| @parameter handler The function to call when this button is pressed
*/
void Button::pressHandler(buttonEventHandler handler)
{
cb_onPress = handler;
}
/*
|| @description
|| | Register a handler for releases on this button
|| #
||
|| @parameter handler The function to call when this button is released
*/
void Button::releaseHandler(buttonEventHandler handler)
{
cb_onRelease = handler;
}
/*
|| @description
|| | Register a handler for clicks on this button
|| #
||
|| @parameter handler The function to call when this button is clicked
*/
void Button::clickHandler(buttonEventHandler handler)
{
cb_onClick = handler;
}
/*
|| @description
|| | Register a handler for when this button is held
|| #
||
|| @parameter handler The function to call when this button is held
|| @optionalparameter holdTime Sets the hold time for the handler. If 0, then the default hold time is used.
*/
void Button::holdHandler(buttonEventHandler handler, unsigned long holdTime /*=0*/)
{
setHoldThreshold(holdTime ? holdTime : DEFAULT_HOLDEVENTTHRESHOLDTIME);
cb_onHold = handler;
}
/*
|| @description
|| | Get the time this button has been held
|| #
||
|| @return The time this button has been held
*/
unsigned long Button::holdTime() const
{
if (isPressed())
{
return millis() - pressedStartTime;
}
else return 0;
}
/*
|| @description
|| | Get the time this button had been held.
|| #
||
|| @return The time this button had been held
*/
unsigned long Button::heldTime() const
{
return millis() - pressedStartTime;
}
/*
|| @description
|| | Compare a button object against this
|| #
||
|| @parameter rhs the Button to compare against this Button
||
|| @return true if they are the same
*/
bool Button::operator==(Button &rhs)
{
return (this == &rhs);
}