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types.h
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#pragma once
#include <fstream>
#include <string>
#include <cstring>
#include <vector>
#pragma pack(push,1)
enum class TexFormat : int32_t {
B8G8R8A8_UNORM_SRGB = 0,
R8_UNORM = 7, // XXX: looks like one of either R8_UNORM or A8_UNORM
BC1_UNORM_SRGB_128_ALIGNED = 9,
BC1_UNORM_SRGB_128_ALIGNED2 = 10,
BC3_UNORM_SRGB = 12,
R8_UNORM_128_ALIGNED = 23, // R8_UNORM or A8_UNORM
R16G16B16A16_UNORM = 25, // XXX: wrong, right?
BC4_UNORM = 41,
BC5_UNORM = 42,
BC6H_SF16 = 43,
BC7_UNORM_SRGB = 44,
B8G8R8A8_UNORM = 45,
BC1_UNORM = 46,
BC1_UNORM_128_ALIGNED = 47,
BC2_UNORM = 48,
BC3_UNORM = 49,
BC7_UNORM = 50,
BC6H_UF16 = 51,
};
enum class SnoGroup : int32_t {
Unknown = -3,
Code = -2,
None = -1,
Actor = 1,
NpcComponentSet = 2,
AiBehavior = 3,
AiState = 4,
AmbientSound = 5,
Animation = 6,
Animation2D = 7,
AnimSet = 8,
Appearance = 9,
Hero = 10,
Cloth = 11,
Conversation = 12,
ConverationList = 13,
EffectGroup = 14,
Encounter = 15,
Explosion = 17,
FlagSet = 18,
Font = 19,
GameBalance = 20,
Global = 21,
LevelArea = 22,
Light = 23,
MarkerSet = 24,
Observer = 26,
Particle = 27,
Physics = 28,
Power = 29,
Quest = 31,
Rope = 32,
Scene = 33,
Script = 35,
ShaderMap = 36,
Shader = 37,
Shake = 38,
SkillKit = 39,
Sound = 40,
StringList = 42,
Surface = 43,
Texture = 44,
Trail = 45,
Ui = 46,
Weather = 47,
World = 48,
Recipe = 49,
Condition = 51,
TreasureClass = 52,
Account = 53,
Material = 57,
Lore = 59,
Reverb = 60,
Music = 62,
Tutorial = 63,
AnimTree = 67,
Vibration = 68,
wWiseSoundBank = 71,
Speaker = 72,
Item = 73,
PlayerClass = 74,
FogVolume = 76,
Biome = 77,
Wall = 78,
SoundTable = 79,
SubZone = 80,
MaterialValue = 81,
MonsterFamily = 82,
TileSet = 83,
Population = 84,
MaterialValueSet = 85,
WorldState = 86,
Schedule = 87,
VectorField = 88,
StoryBoard = 90,
Territory = 92,
AudioContext = 93,
VoProcess = 94,
DemonScroll = 95,
QuestChain = 96,
LoudnessPreset = 97,
ItemType = 98,
Achievement = 99,
Crafter = 100,
HoudiniParticleSim = 101,
Movie = 102,
TiledStyle = 103,
Affix = 104,
Reputation = 105,
ParagonNode = 106,
MonsterAffix = 107,
ParagonBoard = 108,
SetItemBonus = 109,
StoreProduct = 110,
ParagonGlyph = 111,
ParagonGlyphAffix = 112,
Challenge = 114,
MarkingShape = 115,
ItemRequirement = 116,
Boost = 117,
Emote = 118,
Jewelry = 119,
PlayerTitle = 120,
Emblem = 121,
Dye = 122,
FogofWar = 123,
ParagonThreshold = 124,
AiAwareness = 125,
TrackedReward = 126,
CollisionSettings = 127,
Aspect = 128,
AbTest = 129,
Stagger = 130,
EyeColor = 131,
Makeup = 132,
MarkingColor = 133,
HairColor = 134,
DungeonAffix = 135,
Activity = 136,
HairStyle = 138,
FacialHair = 139,
Face = 140,
MaxSnoGroups = 141,
};
enum class D4DataType : uint32_t {
ABTest = 0x662A2096,
Achievement = 0x63CFE94B,
Actor = 0x52132929,
Activity = 0x28D46A2C,
Affix = 0x6CCA3827,
AmbientSound = 0x2586356E,
Anim2D = 0xA1C3DB4B,
Anim = 0xB4893876,
AnimSet = 0x227F4A92,
AnimTree = 0x4FB8B3DC,
Appearance = 0xF1E17243,
Aspect = 0x903E859F,
AudioContext = 0xAA92CD9A,
Biome = 0xA5387E0F,
Boost = 0x59BB7738,
Challenge = 0x7D7B70E6,
Cloth = 0xBD4A23E6,
Condition = 0xB33B5D4C,
Conversation = 0x91FA003,
CollisionSettings = 0xD0E9F00A,
Crafter = 0x21753D53,
DungeonAffix = 0xFBE69FD5,
DemonScroll = 0x7076D5D8,
Dye = 0x3303DF37,
EffectGroup = 0x50D0CDA0,
Emblem = 0xD93022F1,
Emote = 0x2CB54509,
Encounter = 0xF4FD7791,
EyeColor = 0x92C6B888,
Face = 0xD12ED4C3,
FacialHair = 0x2C9CBC23,
FlagSet = 0x394E1220,
Font = 0x6B7CF43D,
FogVolume = 0xC24D28DC,
FogOfWar = 0xD9885328,
ParagonGlyphAffix = 0x456DB743,
GameBalance = 0xCA3FD8A1,
Global = 0x89238CAF,
ParagonGlyph = 0x74F841B,
HairStyle = 0x4BC3F828,
HairColor = 0x53332438,
HoudiniParticlesSim = 0xA22B28E5,
ItemRequirement = 0x6148402A,
Item = 0xC3396F78,
ItemType = 0x672435BB,
Jewelry = 0xCAE08715,
Light = 0xB1AB434F,
Lore = 0x603CD52B,
LevelArea = 0x4C8367D1,
MonsterAffix = 0x3580DF4C,
Makeup = 0x2D08ED12,
Material = 0xB885B6ED,
MarkingColor = 0x69E2ACE4,
MonsterFamily = 0x3A0EBA81,
MarkerSet = 0x50953856,
MarkingShape = 0x23E27AF4,
MaterialValue = 0x3E39C656,
Music = 0x626BEA4,
MaterialValueSet = 0x2B792BBF,
NPCComponentSet = 0x6936F46A,
Observer = 0x538AACE1,
ParagonBoard = 0x652665A,
PlayerClass = 0x93BF70C2,
ParagonNode = 0x1B2C3E66,
Physics = 0x4589A3C,
Power = 0x77B9C481,
StoreProduct = 0xA7C6CAE3,
Particle = 0xF1202F2B,
PlayerTitle = 0xDA7B8916,
ParagonThreshold = 0x9EBCFAF3,
QuestChain = 0x82A26990,
Quest = 0x1648F857,
Recipe = 0xF65B63C0,
Reputation = 0xE2E34320,
Reverb = 0x4A6678A,
Rope = 0x13568C4B,
Subzone = 0xC6728896,
Scene = 0x703FD70A,
SoundTable = 0x75DA10D,
SetItemBonus = 0x6C2A1B,
Shader = 0xD9C39BAC,
Shake = 0xD25048A2,
ShaderMap = 0x83C748AB,
SkillKit = 0x83D037D,
Sound = 0x13E65970,
Speaker = 0xBF2C02D7,
Surface = 0x86A6A028,
Storyboard = 0xB4A2D202,
Stagger = 0x9C60B334,
StringList = 0x4FE48576,
Territory = 0xA74ED120,
Texture = 0xFC2EC4E0,
TrackedReward = 0x77CFFBB7,
Trail = 0x22C0E93A,
TiledSize = 0xA1438466,
Tutorial = 0xA0C4AE75,
UI = 0x3A57B8EC,
VectorField = 0x813EA8CC,
Vibration = 0x5FFF292D,
Movie = 0x67EFD8D0,
Wall = 0x81FE2166,
World = 0x3751CD09,
wWiseSoundBank = 0xB54FBAA8,
WorldState = 0xCFDEDE48,
Weather = 0xC40847A6,
Explosion = 0xF2096E31,
};
struct ComplexRead {
virtual void read(const char* base, char* &ptr) = 0;
};
template<class T>
void readData(T *data, const char* base, char* &ptr) {
if constexpr (std::is_base_of_v<ComplexRead, T>) {
data->read(base, ptr);
} else {
std::memcpy(data, ptr, sizeof(T));
ptr += sizeof(T);
}
}
template <class T, int32_t len>
class DT_FIXEDARRAY : public ComplexRead {
T elements[len];
public:
void read(const char *base, char* &ptr) {
for (int c = 0; c < len; c++) {
readData(&elements[c], base, ptr);
}
}
T operator [](uint32_t index) {
if (index < 0 || index >= len) {
throw "Invalid index!";
}
return elements[index];
}
uint32_t length() {
return len;
}
};
template <int32_t len>
class DT_CHARARRAY : public ComplexRead {
char elements[len];
public:
void read(const char *base, char* &ptr) {
for (int c = 0; c < len; c++) {
readData(&elements[c], base, ptr);
}
}
char operator [](uint32_t index) {
if (index < 0 || index >= len) {
return 0;
}
return elements[index];
}
operator char*() {
return elements;
}
uint32_t length() {
return len;
}
};
template <class T>
class DT_VARIABLEARRAY : public ComplexRead {
uint32_t unk[2];
uint32_t offset;
uint32_t size;
std::vector<T> elements;
public:
void read(const char *base, char* &ptr) {
uint32_t p[4]{ 0 };
uint32_t typeSize = sizeof(T);
std::memcpy(p, ptr, sizeof(p));
ptr += sizeof(p);
unk[0] = p[0];
unk[1] = p[1];
offset = p[2];
size = p[3];
char *pSrc = (char*)base + p[2];
char *pEnd = (char*)base + p[2] + p[3];
while (pSrc < pEnd) {
T tmp;
readData(&tmp, base, pSrc);
elements.push_back(tmp);
}
}
T operator [](uint32_t index) {
if (index < 0 || index >= length()) {
throw "Invalid index!";
}
return elements[index];
}
uint32_t length() {
return elements.length();
}
};
template<class T = int32_t>
using DT_ENUM = T;
template <uint32_t gbgroup = 0x0>
using DT_GBID = int32_t;
template <SnoGroup group>
using DT_SNO = int32_t;
using DT_CHAR = char;
using DT_BYTE = unsigned char;
using DT_NULL = void;
using DT_UINT = uint32_t;
using DT_INT = int32_t;
using DT_INT64 = int64_t;
using DT_UINT64 = uint64_t;
using DT_WORD = int16_t;
using DT_FLOAT = float;
using DT_STARTLOC_NAME = DT_UINT;
using DT_STRING_FORMULA = DT_CHARARRAY<32>;
using DT_ACD_NETWORK_NAME = DT_UINT64;
using DT_SHARED_SERVER_DATA_ID = DT_UINT64;
using DT_SNO_NAME = DT_FIXEDARRAY<DT_BYTE, 8>;
using DT_CSTRING = DT_CHARARRAY<16>;
using DT_POLYMORPHIC_VARIABLEARRAY = DT_FIXEDARRAY<DT_UINT, 6>;
using DT_BCVEC2I = DT_FIXEDARRAY<DT_UINT, 3>;
struct DT_RGBACOLOR {
DT_BYTE r, g, b, a;
};
struct DT_RGBACOLORVALUE {
DT_UINT r, g, b, a;
};
template <class T>
struct DT_OPTIONAL : public ComplexRead {
DT_INT unk;
T value;
void read(const char *base, char* &ptr) {
readData(&unk, base, ptr);
readData(&value, base, ptr);
}
};
struct DT_VECTOR2D {
DT_FLOAT x, y;
};
struct DT_VECTOR3D {
DT_FLOAT x, y, z;
};
struct DT_VECTOR4D {
DT_FLOAT x, y, z, w;
};
template <class T>
struct DT_TAGMAP : public ComplexRead {
T unk[4];
void read(const char *base, char* &ptr) {
readData(&unk[0], base, ptr);
readData(&unk[1], base, ptr);
readData(&unk[2], base, ptr);
readData(&unk[3], base, ptr);
}
};
template <class T>
struct DT_RANGE : public ComplexRead {
T start, end;
void read(const char *base, char* &ptr) {
readData(&start, base, ptr);
readData(&end, base, ptr);
}
};
template <class T>
struct D4File {
DT_UINT deadbeef;
D4DataType fileType;
DT_UINT unk;
DT_UINT hash;
DT_UINT uid;
T contents;
D4File(const char *fileName) {
std::ifstream file(fileName);
std::string data((std::istreambuf_iterator<char>(file)), std::istreambuf_iterator<char>());
char *base = (char*)data.c_str();
readData(&deadbeef, base, base);
if (deadbeef != 0xdeadbeef) {
throw std::string("File lacks 0xdeadbeef signature!");
}
readData(&fileType, base, base);
readData(&unk, base, base);
readData(&hash, base, base);
char *ptr = base;
readData(&uid, base, ptr);
ptr = base;
readData(&contents, base, ptr);
}
};
#pragma pop(pack)