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Game design ideas #36

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05ryder opened this issue Jan 17, 2025 · 3 comments
Open

Game design ideas #36

05ryder opened this issue Jan 17, 2025 · 3 comments
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Design Related to game design (not strictly art)

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@05ryder
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05ryder commented Jan 17, 2025

  • Tutorial Section (Have users get familiar with controls)
  • Difficulty Level (Easy, Medium, Hard)
  • Timer
  • Level Selection
  • Reward System (Get a star for completing a level in a certain time)
  • Item Pick up (equivalent to picking up gold coins in mario)
  • Story/Lore (Why should the users care about continuing with the game)
  • Colorful/Fun background (rather than just a blank creme colored screen)
@05ryder 05ryder converted this from a draft issue Jan 17, 2025
@cassidyjames cassidyjames changed the title •Tutorial Section (Have users get familiar with controls) •Difficulty Level (Easy, Medium, Hard) •TImer •Level Selection •Reward System (Get a star for completing a level in a certain time) •Item Pick up (equivalent to picking up gold coins in mario) •Story/Lore (Why should the users care about continuing with the game) •Colorful/Fun background (rather than just a blank creme colored screen) Game design ideas Jan 17, 2025
@cassidyjames
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@05ryder I edited this to put the items into the description, but we should probably make a separate issue for each of these so they can be individually discussed. :)

@cassidyjames cassidyjames added the Design Related to game design (not strictly art) label Jan 17, 2025
@05ryder
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05ryder commented Jan 17, 2025

@05ryder I edited this to put the items into the description, but we should probably make a separate issue for each of these so they can be individually discussed. :)

Thank you!

@LauraFoglia
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for now this is great! Next session we will be adding an issue for each one of this ideas

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Labels
Design Related to game design (not strictly art)
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3 participants