Releases: endlessm/godot-block-coding
Releases · endlessm/godot-block-coding
0.3.0
What's Changed
- github: Drop the publish job's action type check by @starnight in #85
- Add scope to blocks by @wnbaum in #79
- Populate more fields of plugin.cfg by @wjt in #88
- Add simple character to node dialog by @wnbaum in #89
- Update index number for categories order by @manuq in #86
- category_factory: Add tooltips into Lifecycle and Sounds blocks by @starnight in #90
- Update project title by @manuq in #49
- Fix Simple node setup not happening by @wnbaum in #91
- test_category_factory: Free Block nodes by @dbnicholson in #93
- Add template for upload to asset library by @wjt in #87
Full Changelog: v0.2.0...v0.3.0
0.2.0
- Icon tweak
- Rename signals to methods
- Add a "Send method to node" block
- When generating a script, merge duplicate entry blocks
- Block snapping improvements
- Expander buttons to show/hide block categories
- Hint if a block will be deleted when it is dragged
- Add undo-redo functionality
- Add SimpleCharacter and SimpleScoring game-building components with custom blocks
- Update Pong example
Full Changelog: v0.1.0...v0.2.0
0.1.0
This is the initial release of the Godot Block Coding Plugin. It should work with Godot 4.2, but there may be some rough edges.
Full Changelog: https://github.com/endlessm/godot-block-coding/commits/v0.1.0