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Releases: endlessm/godot-block-coding

0.3.0

28 Jun 09:34
@wjt wjt
v0.3.0
ea8ac79
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What's Changed

  • github: Drop the publish job's action type check by @starnight in #85
  • Add scope to blocks by @wnbaum in #79
  • Populate more fields of plugin.cfg by @wjt in #88
  • Add simple character to node dialog by @wnbaum in #89
  • Update index number for categories order by @manuq in #86
  • category_factory: Add tooltips into Lifecycle and Sounds blocks by @starnight in #90
  • Update project title by @manuq in #49
  • Fix Simple node setup not happening by @wnbaum in #91
  • test_category_factory: Free Block nodes by @dbnicholson in #93
  • Add template for upload to asset library by @wjt in #87

Full Changelog: v0.2.0...v0.3.0

0.2.0

26 Jun 06:47
@dsd dsd
99f8587
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  • Icon tweak
  • Rename signals to methods
  • Add a "Send method to node" block
  • When generating a script, merge duplicate entry blocks
  • Block snapping improvements
  • Expander buttons to show/hide block categories
  • Hint if a block will be deleted when it is dragged
  • Add undo-redo functionality
  • Add SimpleCharacter and SimpleScoring game-building components with custom blocks
  • Update Pong example

Full Changelog: v0.1.0...v0.2.0

0.1.0

20 Jun 23:05
99699e9
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This is the initial release of the Godot Block Coding Plugin. It should work with Godot 4.2, but there may be some rough edges.

Full Changelog: https://github.com/endlessm/godot-block-coding/commits/v0.1.0