@@ -117,52 +119,52 @@
Aurora Game Engine
Rotate
- –
+ —
W
- and
+ or
↑
- and
+ or
A
Down
- –
+ —
S
- and
+ or
↓
- and
+ or
↓
Left
- –
+ —
A
- and
+ or
←
- and
+ or
←
Rigth
- –
+ —
D
- and
+ or
→
- and
+ or
→
Restart
- –
+ —
R
- and
+ or
START
Pause
- –
+ —
P
- and
+ or
BACK
@@ -191,16 +193,15 @@
Your records:
diff --git a/static/404.md b/static/404.md
index f185395..6addbe1 100644
--- a/static/404.md
+++ b/static/404.md
@@ -1,88 +1,113 @@
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
-
-
-
-
-
-
-
+
+
+
+
-
+ .banner {
+ margin: auto;
+ padding: 16px;
+ }
+
+
+
+
+
-
+
+
+
-
-
-
+
- ym(79722217, "init", {
- clickmap: true,
- trackLinks: true,
- accurateTrackBounce: true,
- webvisor: true
- });
-
-
-
-
-
-
-
+
+
+
+
+
diff --git a/static/site.webmanifest b/static/site.webmanifest
index 82e420f..315e973 100644
--- a/static/site.webmanifest
+++ b/static/site.webmanifest
@@ -1,7 +1,23 @@
{
- "name": "eugene-serb.github.io",
- "short_name": "eugene-serb",
+ "name": "Aurora Game Engine",
+ "short_name": "Aurora Game Engine",
+ "description": "Aurora Game Engine is an open source game engine in the format of a component library for creating one-dimensional and two-dimensional games in Javascript.",
"icons": [
+ {
+ "src": "./img/favicon-16x16.png",
+ "sizes": "16x16",
+ "type": "image/png"
+ },
+ {
+ "src": "./img/favicon-32x32.png",
+ "sizes": "32x32",
+ "type": "image/png"
+ },
+ {
+ "src": "./img/apple-touch-icon.png",
+ "sizes": "180x180",
+ "type": "image/png"
+ },
{
"src": "./img/android-chrome-192x192.png",
"sizes": "192x192",
diff --git a/tests/helpers.test.js b/tests/helpers.test.js
index 08b3edd..6df6c2d 100644
--- a/tests/helpers.test.js
+++ b/tests/helpers.test.js
@@ -4,7 +4,7 @@ import { getRandomInteger } from '@/engine/helpers.js';
describe('[Helpers] function getRandomInteger', () => {
test('Call without params', () => {
- const number = getRandomInteger();
+ const number = getRandomInteger();
expect(number).toBe(0);
expect(typeof number).toBe('number');
@@ -19,9 +19,8 @@ describe('[Helpers] function getRandomInteger', () => {
for (let i = 0; i < count; i++) {
const number = getRandomInteger(min, max);
- if (!typeof number === 'number' ||
- number < min || number >= max) {
- isValid = false;
+ if (!typeof number === 'number' || number < min || number >= max) {
+ isValid = false;
}
}