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backend.py
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from bottle import Bottle, run, request, response, static_file
import reversi_misc
import json
import random
import re
import os
import subprocess
from typing import Optional, Tuple
import reversi_solver_misc
def get_initial_obf():
black, white = reversi_misc.initial_position("cross")
return reversi_misc.bitboards_to_obf(black, white, True)
# Bottleアプリケーションのインスタンスを作成
app = Bottle()
# ゲームの状態を管理する辞書(例)
initial_game_state = {
'game_record': '',
'obf67': get_initial_obf(),
'gameState': 'in_progress',
'black_can_be_agent': 99999999,
'white_can_be_agent': 99999999,
}
game_state = initial_game_state
XO2BW = {'X': 'black', 'O': 'white'}
@app.route('/<filename:path>')
def send_static(filename):
return static_file(filename, root='./')
@app.get("/")
def index():
return static_file("index.html", root="./", mimetype="text/html")
@app.route('/get_game_state', method='GET')
def get_game_state():
response.content_type = 'application/json'
return json.dumps(game_state)
@app.route('/make_move', method='POST')
def make_move():
global game_state
# リクエストからデータを取得
data = request.json
move = data.get('move')
# ここでゲームのロジック
if game_state['gameState'] == 'finished':
response.content_type = 'application/json'
return json.dumps({'error': 'Game is already finished.'})
assert game_state['obf67'] == reversi_misc.gamerecord_to_obf(game_state['game_record'])
player, opponent = reversi_misc.obf_to_bitboards(game_state['obf67'])
bb_moves = reversi_misc.get_moves(player, opponent)
assert bb_moves > 0
square_index = reversi_misc.str2index(move)
if bb_moves & (1 << square_index) == 0:
response.content_type = 'application/json'
return json.dumps({'error': 'Illegal move.'})
game_state[XO2BW[game_state["obf67"][65]]+'_can_be_agent'] = min(game_state[XO2BW[game_state["obf67"][65]]+'_can_be_agent'], len(game_state['game_record']))
game_state['game_record'] += move
game_state['obf67'] = reversi_misc.gamerecord_to_obf(game_state['game_record'])
player, opponent = reversi_misc.obf_to_bitboards(game_state['obf67'])
bb_moves = reversi_misc.get_moves(player, opponent)
if bb_moves == 0:
game_state['gameState'] = 'finished' # PとOを入れ替えて確認していないのは、gamerecord_to_obfで確認済みだから。
# 更新されたゲームの状態を返す
response.content_type = 'application/json'
return json.dumps(game_state)
@app.route('/make_random_move', method='GET')
def make_random_move():
global game_state
# ここでゲームのロジック
if game_state['gameState'] == 'finished':
response.content_type = 'application/json'
return json.dumps({'error': 'Game is already finished.'})
game_state[XO2BW[game_state["obf67"][65]]+'_can_be_agent'] = min(game_state[XO2BW[game_state["obf67"][65]]+'_can_be_agent'], len(game_state['game_record']))
assert game_state['obf67'] == reversi_misc.gamerecord_to_obf(game_state['game_record'])
player, opponent = reversi_misc.obf_to_bitboards(game_state['obf67'])
bb_moves = reversi_misc.get_moves(player, opponent)
assert bb_moves > 0
movenum = bin(bb_moves).count("1")
square_index = random.randrange(movenum)
for i in range(64):
if bb_moves & (1 << i) != 0:
if square_index == 0:
square_index = i
break
square_index -= 1
assert bb_moves & (1 << square_index) > 0
game_state['game_record'] += reversi_misc.index2str(square_index)
game_state['obf67'] = reversi_misc.gamerecord_to_obf(game_state['game_record'])
player, opponent = reversi_misc.obf_to_bitboards(game_state['obf67'])
bb_moves = reversi_misc.get_moves(player, opponent)
if bb_moves == 0:
game_state['gameState'] = 'finished' # PとOを入れ替えて確認していないのは、gamerecord_to_obfで確認済みだから。
# 更新されたゲームの状態を返す
response.content_type = 'application/json'
return json.dumps(game_state)
@app.route('/undo_move', method='GET')
def undo_move():
global game_state
# ここでゲームのロジック
if len(game_state['game_record']) == 0:
response.content_type = 'application/json'
return json.dumps({'error': 'No move to undo.'})
game_state['game_record'] = game_state['game_record'][:-2]
if game_state['gameState'] == 'finished':
game_state['gameState'] = 'in_progress'
game_state['obf67'] = reversi_misc.gamerecord_to_obf(game_state['game_record'])
if game_state[XO2BW[game_state["obf67"][65]]+'_can_be_agent'] == len(game_state['game_record']):
game_state[XO2BW[game_state["obf67"][65]]+'_can_be_agent'] = 99999999
# 更新されたゲームの状態を返す
response.content_type = 'application/json'
return json.dumps(game_state)
@app.route('/reset_game', method='GET')
def reset_game():
global game_state
game_state = {
'game_record': '',
'obf67': get_initial_obf(),
'gameState': 'in_progress',
'black_can_be_agent': 99999999,
'white_can_be_agent': 99999999,
}
# 更新されたゲームの状態を返す
response.content_type = 'application/json'
return json.dumps(game_state)
def simple_solver(player: int, opponent: int, depth: int) -> Tuple[int, str]:
bb_moves = reversi_misc.get_moves(player, opponent)
if bb_moves == 0:
if reversi_misc.get_moves(opponent, player) == 0:
return (reversi_misc.ComputeFinalScore(player, opponent), "end")
if depth == 0:
return (-100, "unknown")
score = simple_solver(opponent, player, depth)[0]
if score == -100:
return (-100, "ps")
return (-score, "ps")
if depth == 0:
return (-100, "unknown")
best_score = -100
best_move = ""
for move in [i for i in range(64) if (bb_moves & (1 << i)) > 0]:
flipped = reversi_misc.flip(move, player, opponent)
assert flipped > 0
score, _ = simple_solver(
opponent ^ flipped, player ^ flipped ^ (1 << move), depth - 1
)
if score == -100:
continue
score = -score
if score > best_score:
best_score = score
best_move = reversi_misc.index2str(move)
return (best_score, best_move)
def simple_solver_root(
player: int, opponent: int, depth: int = 3
) -> Optional[Tuple[int, str]]:
score, move = simple_solver(player, opponent, depth)
if score > 0:
return (score, move)
return None
def deploy_one_problem_to_edax(obf, n_cores):
assert re.fullmatch(r"[-OX]{64}\s[OX];", obf) is not None
obffilename = "obf.txt"
with open(obffilename, "w") as f:
f.write(obf + "\n")
ab = 64 if obf.count("-") < 16 else 1
cmd = f"stdbuf -oL ./Edax_mod2 -solve {obffilename} -n-tasks {n_cores} -level 60 -hash-table-size 23 -verbose 2 -alpha -{ab} -beta {ab} -width 200"
proc = subprocess.Popen(
cmd.strip().split(" "),
stdout=subprocess.PIPE,
stderr=subprocess.DEVNULL,
universal_newlines=True,
bufsize=0,
)
result_stdout = []
while True:
line = proc.stdout.readline()
if not line and proc.poll() is not None:
break
if line:
result_stdout.append(line.rstrip())
return reversi_solver_misc.compute_one_verbose2_problem(result_stdout)[
"principal_variation"
][0]
def search_best_move_from_table(filename, player, opponent):
bb_moves = reversi_misc.get_moves(player, opponent)
nega_max_next_result = -100
best_i = None
for i in range(64):
if (bb_moves & (1 << i)) > 0:
flipped = reversi_misc.flip(i, player, opponent)
assert flipped > 0
next_player = opponent ^ flipped
next_opponent = player ^ flipped ^ (1 << i)
next_bb_moves = reversi_misc.get_moves(next_player, next_opponent)
pass_flag = 1
if next_bb_moves == 0:
if reversi_misc.get_moves(next_opponent, next_player) == 0:
continue
else:
next_player, next_opponent = next_opponent, next_player
pass_flag = -1
next_obf = reversi_misc.bitboards_to_obf(next_player, next_opponent)
next_obf_unique = reversi_misc.obf_unique(next_obf)
next_query = reversi_misc.obf_to_base81encoding(next_obf_unique)
next_result = reversi_misc.read_table(next_query, filename)
if next_result is not None:
if next_result == "4":
print(f"info: game-theoretic value (for the player-to-move) of choosing {reversi_misc.index2str(i)} ∈ [-64, -2]")
elif next_result == "3":
print(f"info: game-theoretic value (for the player-to-move) of choosing {reversi_misc.index2str(i)} ∈ [-64, 0]")
elif next_result == "2":
print(f"info: game-theoretic value (for the player-to-move) of choosing {reversi_misc.index2str(i)} = 0")
elif next_result == "1":
print(f"info: game-theoretic value (for the player-to-move) of choosing {reversi_misc.index2str(i)} ∈ [0, +64]")
elif next_result == "0":
print(f"info: game-theoretic value (for the player-to-move) of choosing {reversi_misc.index2str(i)} ∈ [+2, +64]")
if nega_max_next_result < -int(next_result) * pass_flag:
nega_max_next_result = -int(next_result) * pass_flag
best_i = i
else:
print(f"info: game-theoretic value (for the player-to-move) of choosing {reversi_misc.index2str(i)} is unknown")
return best_i
def get_optimal_move(player, opponent):
if bin(player | opponent).count("1") == 4:
return "f5"
dfs_answer = simple_solver_root(player, opponent)
if dfs_answer is not None:
print(f"info: dfs_answer = {dfs_answer[1]}")
assert re.fullmatch(r"[a-h][1-8]", dfs_answer[1]) is not None
return dfs_answer[1]
if bin(player | opponent).count("1") < (64 - 36):
filename = "all_result_abtree_encoded_sorted_unique.csv"
table_answer = search_best_move_from_table(filename, player, opponent)
if table_answer is not None:
print(f"info: table_answer = {reversi_misc.index2str(table_answer)}")
return reversi_misc.index2str(table_answer)
n_workers = min(max(1, os.cpu_count()), 8)
edax_answer = deploy_one_problem_to_edax(
reversi_misc.bitboards_to_obf(player, opponent), n_workers
)
assert re.fullmatch(r"[a-h][1-8]", edax_answer) is not None
print(f"info: edax_answer = {edax_answer}")
return edax_answer
@app.route('/do_agent_move', method='GET')
def do_agent_move():
global game_state
# ここでゲームのロジック
if game_state['gameState'] == 'finished':
response.content_type = 'application/json'
return json.dumps({'error': 'Game is already finished.'})
if game_state[XO2BW[game_state["obf67"][65]]+'_can_be_agent'] != 99999999:
response.content_type = 'application/json'
return json.dumps({'error': XO2BW[game_state["obf67"][65]]+' can not be an agent.'})
assert game_state['obf67'] == reversi_misc.gamerecord_to_obf(game_state['game_record'])
player, opponent = reversi_misc.obf_to_bitboards(game_state['obf67'])
move = get_optimal_move(player, opponent)
game_state['game_record'] += move
game_state['obf67'] = reversi_misc.gamerecord_to_obf(game_state['game_record'])
player, opponent = reversi_misc.obf_to_bitboards(game_state['obf67'])
bb_moves = reversi_misc.get_moves(player, opponent)
if bb_moves == 0:
game_state['gameState'] = 'finished' # PとOを入れ替えて確認していないのは、gamerecord_to_obfで確認済みだから。
# 更新されたゲームの状態を返す
response.content_type = 'application/json'
return json.dumps(game_state)
# WSGIサーバーでアプリケーションを実行
run(app, host='localhost', port=8080)