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Implement an HDR rendering pipeline by adding support to load HDR textures, render bloom/gaussian blur and a few tone mapping shaders. Tone mapping will be similar to Uncharted 2 and some very generic ones.
The text was updated successfully, but these errors were encountered:
Currently working on support .HDR and .PIC format, I will add the ability to create those types of files as well. I will eventually look into maybe supporting .float file types although there is no benefit over .hdr/.pic.
Implement an HDR rendering pipeline by adding support to load HDR textures, render bloom/gaussian blur and a few tone mapping shaders. Tone mapping will be similar to Uncharted 2 and some very generic ones.
The text was updated successfully, but these errors were encountered: