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HDR and Tone mapping #24

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AlexMarinescu opened this issue Sep 23, 2015 · 1 comment
Open

HDR and Tone mapping #24

AlexMarinescu opened this issue Sep 23, 2015 · 1 comment

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@AlexMarinescu
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Implement an HDR rendering pipeline by adding support to load HDR textures, render bloom/gaussian blur and a few tone mapping shaders. Tone mapping will be similar to Uncharted 2 and some very generic ones.

@AlexMarinescu
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Currently working on support .HDR and .PIC format, I will add the ability to create those types of files as well. I will eventually look into maybe supporting .float file types although there is no benefit over .hdr/.pic.

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