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game.py
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class Game:
def __init__(self, id):
self.p1Went = False
self.p2Went = False
self.ready = False
self.id = id
self.moves = [None, None]
self.wins = [0,0]
self.ties = 0
def get_player_move(self, p):
"""
:param p: [0,1]
:return: Move
"""
return self.moves[p]
def play(self, player, move):
self.moves[player] = move
if player == 0:
self.p1Went = True
else:
self.p2Went = True
def connected(self):
return self.ready
def bothWent(self):
return self.p1Went and self.p2Went
def winner(self):
p1 = self.moves[0].upper()[0]
p2 = self.moves[1].upper()[0]
winner = -1
if p1 == "R" and p2 == "S":
winner = 0
elif p1 == "S" and p2 == "R":
winner = 1
elif p1 == "P" and p2 == "R":
winner = 0
elif p1 == "R" and p2 == "P":
winner = 1
elif p1 == "S" and p2 == "P":
winner = 0
elif p1 == "P" and p2 == "S":
winner = 1
return winner
def resetWent(self):
self.p1Went = False
self.p2Went = False