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GameWindow.hpp
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#ifndef DOPPELKOPF_GAMEWINDOW_HPP
#define DOPPELKOPF_GAMEWINDOW_HPP
#include <SFML/Graphics.hpp>
#include <SFML/Window.hpp>
#include <list>
#include "Player.hpp"
#include "Card.hpp"
#include "WindowSettings.hpp"
class GameWindow {
public:
GameWindow();
void init();
void update();
void render();
void close();
void beginnNextPlayersTurn();
void beginnNewTrick();
static void shuffleCards(std::vector<Card *> &availableCards);
explicit operator bool() const { return window.isOpen(); }
private:
// ---- Main window ----
sf::RenderWindow window;
sf::Font gameFont;
// ---- Game objects ----
std::array<Card, 52> cards;
std::array<Player, 4> players;
// ---- Game state ----
std::pair<std::vector<std::pair<Card *, int>>, int> currentTrick;
int playedTricks = 0;
int currentPlayer = 0;
};
#endif //DOPPELKOPF_GAMEWINDOW_HPP