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Zone texture colors can't be controlled #52

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ghost opened this issue Nov 11, 2014 · 3 comments
Open

Zone texture colors can't be controlled #52

ghost opened this issue Nov 11, 2014 · 3 comments

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@ghost
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ghost commented Nov 11, 2014

All zone textures use a simple blend mode to be displayed over the terrain texture.
It is impossible to control the final color in the game, tinting all zone textures with the green background.

Screenshot from game rendering and the actually desired colors:
blend-bug

@ghost
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ghost commented Nov 17, 2014

I see how this issue isn't descriptive enough.
I attach a simple snapshot of my current tinkering of what grids could look like.
example
notice that background, gridlines, glow and even glow border do not relate to each other by just being a shade of it (like the current tint-technique enforces).
Primary colors are used with their dark and bright variants and sometimes mix with other completely different colors.

I know the engine probably allows for using layers to give me the control I need, but currently that means circumventing the central TOL color system where one team just has one color.

So I guess having a simple terrain texture is ok, but projecting just a simple other texture ontop of it and tinting the result does not do the trick for me.

Since there isn't so much visual clutter TOL has to deal with we should have complete control of what there is.

@poVoq
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poVoq commented Nov 18, 2014

Lets wait for fixing this, because there are some upcoming upstream changes in terrain blending, which might probably brake any fix again. I also don't see it as that much of a deal to be honest.

@ghost
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ghost commented Nov 18, 2014

Hopefully a solution does not need to interfere with upstream.
We're still talking about a texture that covers the entire game world.

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