Releases: geode-sdk/NodeIDs
Releases · geode-sdk/NodeIDs
Node IDs v1.10.0
That version number will come as a shock to all true GD fans out there
- Added CustomSongWidget (thanks @Fleeym)
- Added ShardsPage, DemonFilterSelectLayer, LevelListLayer, LevelListCell & MoreSearchLayer (thanks @RayDeeUx, #50)
- Added GJGroundLayer & MenuGameLayer (thanks @TheSillyDoggo, #56)
- Tweak the positioning of
bottom-menu
inCreatorLayer
(@acaruso-xx, #53)
Node IDs 1.9.1
- Updated EditorUI positioning logic to fix mod compatibility regressions
Node IDs 1.9.0
- Added batch-layer for GJBaseGameLayer
- Added GauntletSelectLayer (thanks @SpaghettDev and @ninXout)
- Added GauntletNode, LevelPage, LevelSelectLayer and MoreOptionsLayer (thanks @SpaghettDev)
- Added GJDropDownLayer and GJListLayer (thanks @kynex7510)
- Added layouts and menus to LevelSearchLayer (thanks @Alphalaneous)
- Added more PlayLayer IDs (thanks @Prevter)
- Fixed EditorPauseLayer on mobile
- Fixed EditorUI spacing
- Fixed LevelInfoLayer misalignments
Node IDs 1.8.1
fixed the rewards room misalignment on non-16:9 screens
Node IDs 1.8.0
What's Changed
- charactercolorpage :D by @Weebifying in #27
- Implement SecretRewardsLayer (chest room) by @MaSp005 in #28
- LevelEditorLayer.cpp implemented and PlayLayer.cpp modified by @Termantita in #31
New Contributors
- @Weebifying made their first contribution in #27
- @MaSp005 made their first contribution in #28
- @Termantita made their first contribution in #31
Full Changelog: v1.7.1...v1.8.0
Node IDs 1.7.1
- Removed UILayer Node ID from PlayLayer because mods depended on the default one
Node IDs 1.7.0
Node IDs 1.6.1
- Fixed EndLevelLayer crash on mac