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Conway's Game of Life implementation for Native/Web

This game runs on both the web and native!

Try in your browser

How to Build for Native

  1. Install SDL2
  • Arch Linux:

    sudo pacman -S sdl2
    
  • macOS (Homebrew):

    brew install sdl2
    
  • Windows (MSYS2):

    pacman -S mingw-w64-SDL2
    
  1. Build and Run

    git clone https://github.com/gifnksm/game-of-life-rs.git
    cd game-of-life-rs
    
    export LIBRARY_PATH=<path_to_sdl2> # optional
    cargo run --release
    

How to Build for the Web

You should read the following post before start building: https://users.rust-lang.org/t/compiling-to-the-web-with-rust-and-emscripten/7627

  1. Install Emscripten SDK

    curl -O https://s3.amazonaws.com/mozilla-games/emscripten/releases/emsdk-portable.tar.gz
    tar -xzf emsdk-portable.tar.gz
    source emsdk-portable/emsdk_env.sh
    emsdk update
    emsdk install sdk-incoming-64bit
    emsdk activate sdk-incoming-64bit
    
  2. Install Rust Standard Library for asm.js

    rustup target add asmjs-unknown-emscripten --toolchain nightly
    
  3. Prepare Emscripten Caches

    # Set envvars for Emscripten toolchains
    source emsdk-portable/emsdk_env.sh
    
    echo "int main(void) { return 0; }" > empty.c
    emcc -s USE_SDL=2 empty.c     # for debug builds
    emcc -s USE_SDL=2 -O3 empty.c # for release builds
    

    Without this step, cargo build may fail.

    I think this is because cargo runs emcc in parallel. emcc does a lazy compile of dependencies (libc, gl, SDL2, ...) the first time you run it. If cargo runs emcc in parallel, each emcc process starts compiling dependencies and seems to write the build artifacts on the same path at the same time. This makes the build broken.

  4. Build and Launch Web Server

    git clone https://github.com/gifnksm/game-of-life-rs.git
    cd game-of-life-rs
    
    # asmjs target is available only for nightly so far.
    rustup toolchain add nightly
    rustup override set nightly
    
    # Set envvars for Emscripten toolchains
    source emsdk-portable/emsdk_env.sh
    
    # Build and serve
    make
    make serve
    
  5. Access to the Following URL

    http://localhost:8080/