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Conditional choices #42

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its-danny opened this issue Dec 18, 2023 · 1 comment
Open

Conditional choices #42

its-danny opened this issue Dec 18, 2023 · 1 comment

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@its-danny
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its-danny commented Dec 18, 2023

Library looks snazzy, was wanting to give it a shot but had a feature request. It'd be nice to be able to conditionally include choices. A use case being new dialogue option existing if the player is currently on a quest.

Potentially related to #41, though it'd be nice if it could also be done within the asset files.

@giusdp
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giusdp commented Dec 19, 2023

Thank you for the suggestion! It sounds pretty useful indeed.
We could have some sort of flags on dialogue nodes to decide when to include them or not.
I'll put some thought into it and try some designs.
I'll mark this for the 0.4 release, hoping I can put some dev time into the plugin next days 😁

@giusdp giusdp added this to the v0.4.0 milestone Dec 19, 2023
@giusdp giusdp modified the milestones: v0.4.0, v0.5.0 Jan 2, 2024
@giusdp giusdp removed this from the v0.5.0 milestone Jan 14, 2024
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