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In the tetrahedral sphere representation, bi-harmonic energy across the deformation gradient field effectively addresses mesh issues like irregular triangles, non-manifoldness, and floating artifacts.
If I switch to a triangle mesh representation, is there an equivalent or adapted form of 'bi-harmonic energy' that can similarly resolve these mesh issues?
Thanks @gmh14@bohanwang
The text was updated successfully, but these errors were encountered:
In the tetrahedral sphere representation, bi-harmonic energy across the deformation gradient field effectively addresses mesh issues like irregular triangles, non-manifoldness, and floating artifacts.
If I switch to a triangle mesh representation, is there an equivalent or adapted form of 'bi-harmonic energy' that can similarly resolve these mesh issues?
Thanks @gmh14 @bohanwang
The text was updated successfully, but these errors were encountered: