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Color picker picks value when trying to zoom in scene #102293

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alanmelloni97 opened this issue Feb 1, 2025 · 2 comments · May be fixed by #102320
Open

Color picker picks value when trying to zoom in scene #102293

alanmelloni97 opened this issue Feb 1, 2025 · 2 comments · May be fixed by #102320

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@alanmelloni97
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alanmelloni97 commented Feb 1, 2025

Tested versions

  • Reproducible in 4.4dev7
  • Not reproducible in 4.4dev6

System information

Godot v4.4.beta2 - Windows 10 (build 19045) - Multi-window, 1 monitor - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1050 (NVIDIA; 31.0.15.5212) - Intel(R) Core(TM) i5-7300HQ CPU @ 2.50GHz (4 threads)

Issue description

When using color picker, a color can be picked by scrolling with the mouse wheel, which makes it impossible to zoom in on the scene to pick a color. It seems the picking action responds to any mouse button instead of only Left-click

Steps to reproduce

Create empty project with a Node2D, use color picker on "modulate" property and try to zoom in on the scene

Minimal reproduction project (MRP)

N/A

@AThousandShips
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Can confirm, will investigate

@AThousandShips
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Bisected to #88950 and from the PR it doesn't seem this is intentional

CC @bruvzg

@bruvzg bruvzg self-assigned this Feb 1, 2025
@bruvzg bruvzg linked a pull request Feb 2, 2025 that will close this issue
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3 participants