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Access to the Z-buffer #109

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thuzhaowang opened this issue Aug 23, 2023 · 2 comments
Closed

Access to the Z-buffer #109

thuzhaowang opened this issue Aug 23, 2023 · 2 comments

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@thuzhaowang
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Thanks for the great work and the beautiful code release!

I'm wondering is there a way that we can access the depth/z-buffer info for each rendering process, besides current color and radii outputs?

Many thanks,

@Snosixtyboo
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Hi,

you can take a look at these pull requests:
#30
#20

which aim to do this, but we are not officially supporting that functionality right now.

Best,
Bernhard

@Snosixtyboo Snosixtyboo closed this as not planned Won't fix, can't repro, duplicate, stale Aug 23, 2023
@Peamon
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Peamon commented Sep 15, 2023

Hi, is it planned to support it officially, someday ?

I tell that because i integrate the rasterizer module in a VR experiment, and depth is important for reprojection and 3D content mix. (https://github.com/clarte53/GaussianSplattingVRViewerUnity)

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