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Thanks for the great work and the beautiful code release!
I'm wondering is there a way that we can access the depth/z-buffer info for each rendering process, besides current color and radii outputs?
Many thanks,
The text was updated successfully, but these errors were encountered:
Hi,
you can take a look at these pull requests: #30 #20
which aim to do this, but we are not officially supporting that functionality right now.
Best, Bernhard
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Hi, is it planned to support it officially, someday ?
I tell that because i integrate the rasterizer module in a VR experiment, and depth is important for reprojection and 3D content mix. (https://github.com/clarte53/GaussianSplattingVRViewerUnity)
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Thanks for the great work and the beautiful code release!
I'm wondering is there a way that we can access the depth/z-buffer info for each rendering process, besides current color and radii outputs?
Many thanks,
The text was updated successfully, but these errors were encountered: