Rule
Rather than track precise numbers, Three Meet uses 4 abstract ranges for measuring distances: Close, Nearby, Far-Away and Distant.
This system is designed to support the narrative ‘theatre of the mind’ style of play, and is less concerned about tracking squares and fiddly distances.
The following table is a rough guide to actual distances:
Close | Nearby | Far Away | Distant |
---|---|---|---|
0-5ft | 5-60ft | 60-120ft | 120ft+ |
Rule
Adventuring rarely takes place in bare rooms or on featureless plains. A typical environment contains difficult terrain.
Movement over Difficult Terrain takes twice as long.