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SoundDefOf.cs
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/*
* Created by SharpDevelop.
* User: Gus
* Date: 4/9/2017
* Time: 10:48 AM
*
* To change this template use Tools | Options | Coding | Edit Standard Headers.
*/
using System;
using Verse;
namespace RimWorld
{
[DefOf]
public static class SoundDefOf
{
public static SoundDef TickHigh;
public static SoundDef TickLow;
public static SoundDef TickTiny;
public static SoundDef AmountIncrement;
public static SoundDef AmountDecrement;
public static SoundDef Click;
public static SoundDef ClickReject;
public static SoundDef CancelMode;
public static SoundDef TabClose;
public static SoundDef TabOpen;
public static SoundDef RadioButtonClicked;
public static SoundDef CheckboxTurnedOff;
public static SoundDef CheckboxTurnedOn;
public static SoundDef RowTabSelect;
public static SoundDef ArchitectCategorySelect;
public static SoundDef ExecuteTrade;
public static SoundDef FloatMenuOpen;
public static SoundDef FloatMenuCancel;
public static SoundDef DialogBoxAppear;
public static SoundDef TutorMessageAppear;
public static SoundDef SelectDesignator;
public static SoundDef TinyBell;
public static SoundDef PageChange;
public static SoundDef DragSlider;
public static SoundDef LessonActivated;
public static SoundDef LessonDeactivated;
public static SoundDef DraftOn;
public static SoundDef DraftOff;
public static SoundDef CommsWindow_Open;
public static SoundDef CommsWindow_Close;
public static SoundDef RadioComms_Ambience;
public static SoundDef MouseoverStandard;
public static SoundDef MouseoverThump;
public static SoundDef MouseoverCategory;
public static SoundDef MouseoverCommand;
public static SoundDef MouseoverToggle;
public static SoundDef MouseoverTab;
public static SoundDef ThingSelected;
public static SoundDef ZoneSelected;
public static SoundDef MapSelected;
public static SoundDef ColonistSelected;
public static SoundDef ColonistOrdered;
public static SoundDef MessageAlert;
public static SoundDef MessageBenefit;
public static SoundDef MessageAlertNegative;
public static SoundDef MessageSeriousAlert;
public static SoundDef LetterArriveBadUrgent;
public static SoundDef LetterArrive;
public static SoundDef DesignateDragStandard;
public static SoundDef DesignateDragStandardChanged;
public static SoundDef DesignateDragBuilding;
public static SoundDef DesignateDragBuildingChanged;
public static SoundDef DesignateDragAreaAdd;
public static SoundDef DesignateDragAreaAddChanged;
public static SoundDef DesignateDragAreaDelete;
public static SoundDef DesignateDragAreaDeleteChanged;
public static SoundDef DesignateFailed;
public static SoundDef DesignateAreaAdd;
public static SoundDef DesignateAreaDelete;
public static SoundDef DesignateZoneAdd;
public static SoundDef DesignateZoneDelete;
public static SoundDef DesignateCancel;
public static SoundDef DesignateHaul;
public static SoundDef DesignateMine;
public static SoundDef DesignateSmoothFloor;
public static SoundDef DesignatePlanRemove;
public static SoundDef DesignatePlanAdd;
public static SoundDef DesignateClaim;
public static SoundDef DesignateDeconstruct;
public static SoundDef DesignateHunt;
public static SoundDef DesignatePlaceBuilding;
public static SoundDef DesignateCutPlants;
public static SoundDef DesignateHarvest;
public static SoundDef Standard_Drop;
public static SoundDef Standard_Pickup;
public static SoundDef BulletImpactGround;
public static SoundDef BulletImpactMetal;
public static SoundDef BulletImpactFlesh;
public static SoundDef AmbientAltitudeWind;
public static SoundDef AmbientSpace;
public static SoundDef PowerOnSmall;
public static SoundDef PowerOffSmall;
public static SoundDef Thunder_OnMap;
public static SoundDef Thunder_OffMap;
public static SoundDef Interact_CleanFilth;
public static SoundDef Interact_ClearSnow;
public static SoundDef Interact_Sow;
public static SoundDef Interact_Tend;
public static SoundDef RoofStart;
public static SoundDef RoofFinish;
public static SoundDef RoofCollapse;
public static SoundDef PsychicPulseGlobal;
public static SoundDef GeyserSpray;
public static SoundDef TurretAcquireTarget;
public static SoundDef FlickSwitch;
public static SoundDef PlayBilliards;
public static SoundDef BuildingComplete;
public static SoundDef RawMeat_Eat;
public static SoundDef HissSmall;
public static SoundDef MetalHitImportant;
public static SoundDef DoorOpen;
public static SoundDef DoorClose;
public static SoundDef DoorOpenManual;
public static SoundDef DoorCloseManual;
public static SoundDef DropPodFall;
public static SoundDef DropPodLeaving;
public static SoundDef PersonalShieldAbsorbDamage;
public static SoundDef PersonalShieldReset;
public static SoundDef PersonalShieldBroken;
public static SoundDef Pawn_Melee_Punch_HitPawn;
public static SoundDef Pawn_Melee_Punch_HitBuilding;
public static SoundDef Pawn_Melee_Punch_Miss;
public static SoundDef ArtilleryShellLoaded;
public static SoundDef GameStartSting;
public static SoundDef PlanetkillerImpact;
public static SoundDef PlayDrum;
}
}