uhmans
animation, concept |
bezier Fish
line |
noise line
animation |
translate rotate
![](/hamoid/Fun-Programming/raw/master/processing/ideas/2011/08/translate_rotate/.thumb.jpg) |
noise is centered
test |
sine acid
![Set the color of every pixel on the window based on multiple `sin()` operations applied to the position of the pixel. This is the kind of programs I used to write in the 90s :-) Animated. Uses time in the formulas to have an ever changing effect.](/hamoid/Fun-Programming/raw/master/processing/ideas/2011/09/sine_acid/.thumb.jpg) |
sine rainbow
![](/hamoid/Fun-Programming/raw/master/processing/ideas/2011/09/sine_rainbow/.thumb.jpg) |
sinecosine
!["Spirograph", "String art" or "pin and thread art"? Rotate two points around the center at different speeds. Connect the two points with a line of varying color.](/hamoid/Fun-Programming/raw/master/processing/ideas/2011/10/sinecosine/.thumb.jpg) |
sinecosine2
!["Spirograph", "String art" or "pin and thread art"? Rotate two points around the center at different speeds. Connect the two points with a line of varying color. ``` mouse click = restart hold [space] for fade out [s] to save ```](/hamoid/Fun-Programming/raw/master/processing/ideas/2011/10/sinecosine2/.thumb.jpg) |
inf bezier
line |
blob
animation |
random vs noise
test |
spline
animation |
walking cube
animation, camera |
living Blob
animation, texture |
dragworld
interactive |
Arduino178Children
arduino |
BWJoy
animation |
Barycentric Triangle Mapping
geometry |
Color Joy
animation |
Melt Writer
interactive, paint |
Rotation Continuity
animation, line |
words To Shapes
interactive, line |
upload Image
php |
Change Var By Name reflection |
p5tweets
challenge |
gif Anim One
loop |
anim Gif Mountains
loop |
fade With Shader
shader |
image Distorts Image
interactive, paint |
client |
server |
stm
dataviz |
gears
loop |
happyeoy
loop |
sine Bass Sequence |
sine Bass Sequence |
sparkling Text
loop, particles |
text Randomizer
![](/hamoid/Fun-Programming/raw/master/processing/ideas/2013/12/textRandomizer/.thumb.jpg) |
avoid
animation, line |
drawing With Undo Redo
interactive |
undo
interactive |
text Cloud Rotating
animation |
voronoi
trails |
long Gif Anim Loop
loop |
lossy jpg
test |
revolving
depth, loop |
noise Add
![Draw pixels based on noise at different scales to have both small details and large areas of color. Contrast of size.](/hamoid/Fun-Programming/raw/master/processing/ideas/2014/04/noiseAdd/.thumb.jpg) |
rings Cleaner
depth |
rings Shadow
depth |
rings Which Is Closer
depth |
tank Wheels
loop |
Terrain
![](/hamoid/Fun-Programming/raw/master/processing/ideas/2014/05/Terrain/.thumb.jpg) |
rings Blend Mode
depth |
two Diff Reactions To OSCmsgs |
pshape Vs Toxic
test, performance |
envelope
![Shows the use of an Envelope class. It's goal is to animate a value over time. One can specify any number of values and durations of the transitions between those values. Values are interpolated with easeInOutQuad. It's possible to specify the number of repetitions of the sequence.](/hamoid/Fun-Programming/raw/master/processing/ideas/2014/07/envelope/.thumb.jpg) |
envelope Test
![Shows the use of an Envelope class. It's goal is to animate a value over time. One can specify any number of values and durations of the transitions between those values. Values are interpolated with easeInOutQuad. It's possible to specify the number of repetitions of the sequence.](/hamoid/Fun-Programming/raw/master/processing/ideas/2014/07/envelopeTest/.thumb.jpg) |
avoid garbage collection test |
erase Black Pixels
test |
erase Black Pixels Lookup
test |
key Pressed Var Vs Func test |
oral Description Error
![](/hamoid/Fun-Programming/raw/master/processing/ideas/2014/10/oralDescriptionError/.thumb.jpg) |
oral Description Game
line, loop |
loop Of Random Items
loop |
thousand Rects
trails |
boxes Are Light
![This program uses two libraries: Peasycam and https://github.com/nervoussystem/OBJExport Usage: - Click and drag the mouse to rotate the camera. Mousewheel to zoom it/out. - Press [space] to save the current camera orientation to a file called `camera.ser`. This file will be loaded when starting the program again. - Press [e] to export `boxesAreLight.obj` to disk - Press [r] to randomize the shape - Press [s] to save the view to `thumb.jpg` The program in action: The exported .obj file rendered with Blender](/hamoid/Fun-Programming/raw/master/processing/ideas/2015/01/boxesAreLight/.thumb.jpg) |
recursive Boxes
recursive |
stream To FFMPEG |
CCGame Iterate001
![](/hamoid/Fun-Programming/raw/master/processing/ideas/2015/02/CCGame_Iterate001/.thumb.jpg) |
scan Line Flood
interactive, test |
gradient
![Creating a simple gradient texture by coloring pixels. To be used as a gradient in other sketches. (I didn't know how to do this with shaders at the time)](/hamoid/Fun-Programming/raw/master/processing/ideas/2015/03/gradient/.thumb.jpg) |
gradient Polygon
texture |
ellipso rect
animation, loop, particles |
grid of combinations
grid |
grid of combinations rot
grid |
impossiboligon
loop |
lacuna Noise Logo
animation |
recursive Tree
loop, recursive |
recursive lines
recursive |
the Look Of Noise
animation, noise, trails |
the Look Of Noise Flat
animation |
we
grid |
noise Contours
noise, opencv |
noise Dir Quantized
line, trails |
radial hex
interactive, line, trails |
particles Noise
flocking, line, natureofcode, trails |
caustic
static, refraction, light |
Lewitt Drawing |
Lewitt Drawing Server |
non overlapping circles using arrays
![](/hamoid/Fun-Programming/raw/master/processing/ideas/2016/07/non_overlapping_circles_using_arrays/.thumb.jpg) |
pipe Process Input
viz |
two circles line tangents
![Interactive program showing the tangent lines that connect two circles.](/hamoid/Fun-Programming/raw/master/processing/ideas/2016/07/two_circles_line_tangents/.thumb.jpg) |
copycat
![](/hamoid/Fun-Programming/raw/master/processing/ideas/2017/01/copycat/.thumb.jpg) |
Midi Viz
midi, shader, viz |
extract Audio With Ffmpeg
![](/hamoid/Fun-Programming/raw/master/processing/ideas/2017/05/extractAudioWithFfmpeg/.thumb.jpg) |
hsluv
color |
kaleidoscope
![Shader based polar-coordinates effect applied to video playback.](/hamoid/Fun-Programming/raw/master/processing/ideas/2017/05/kaleidoscope/.thumb.jpg) |
plot3Dfor Jerome
static |
plot3Dorganic
line, static |
lineshader
line, shader |
lineshader2
animation, line, shader |
shaded
shader |
copycat gears
loop |
bloom Games
![Experimenting with shader based post processing using Thomas Diewald's Pixelflow library. Move the mouse horizontally to control. Start on the right side of the screen then move left.](/hamoid/Fun-Programming/raw/master/processing/ideas/2017/11/bloomGames/.thumb.jpg) |
max Image Saturation
![Shows images from a folder with maxed out saturation. Just to find out how they look like.](/hamoid/Fun-Programming/raw/master/processing/ideas/2017/11/maxImageSaturation/.thumb.jpg) |
neighboors
![Some kind of game of incomplete life attempt, version 1](/hamoid/Fun-Programming/raw/master/processing/ideas/2017/11/neighboors/.thumb.jpg) |
neighboors2
![Some kind of game of incomplete life attempt, version 2](/hamoid/Fun-Programming/raw/master/processing/ideas/2017/11/neighboors2/.thumb.jpg) |
super Slow Fade Out
![A method for fading out the image very slowly. The speed is configurable in pixels per frame. Slowest would be 1 pixel per frame.](/hamoid/Fun-Programming/raw/master/processing/ideas/2017/11/superSlowFadeOut/.thumb.jpg) |
avoidxmas
animation, line |
avoidxmastree
![Draws a xmas tree by filling a masked space (`bg.png`) with squiggly width-varying lines. The lines grow trying to avoid colliding until they can no longer move forward. At that point it adds a red dot at the beginning of the line.](/hamoid/Fun-Programming/raw/master/processing/ideas/2017/12/avoidxmastree/.thumb.jpg) |
lineshaderlux
![A bunch of circles moving across the screen. Rendered with a custom shader for variable stroke width and with two PixelFlow effects. The circles move at non-constant speed, a bit like frogs crossing the road.](/hamoid/Fun-Programming/raw/master/processing/ideas/2017/12/lineshaderlux/.thumb.jpg) |
shader Breaks Sphere
shader |
shader Scroll Textured
shader, video, mask |
shader Shadow2 svg
shader |
fft Frag Shader
shader, fft |
fft Vert Shader
shader |
matrix Multiplication
viz |
simple Tesselation
tesselation |
viz Img Color Distrib
color |
orthocubes
shader |
lines Flying
curve, intersection |
pan Zoom Sketch
interactive |
pixelate Shader
shader |
rot Cube Gradient
trails |
copycat Split Triangle
animation, loop |
measure Dropped Frames
animation, test, fps |
spinning Cube Rainbow
trails |
transparency Test PShape
interactive, transparency, hint, test |
Envelope Grid Test
animation |
Flowers
animation |
line Normals
geometry, line, normals, pshape, pvector |
ping Pong Shader
animation, blur, shader |
bidirectional Perlin Noise
test |
bump In Circle
animation |
click To Erase
blend, gamma, interactive, trails |
circular Gradients
shader |
following2D
animation, physics, target |
gradient With Vertex
static, gradient, grid, margin |
variable Thickness Lines
line, shader |
Thick Line Test
depth, line, obj, pshape, static |
crosses
static |
Shader Texture Cube
shader |
bezier similarity
line, bezier, interactive |
sin rainbow
color |
draw Donut
pshape |
layer3D
pgraphics |
forum call method by name
reflection |
irregular Line Between Two Points
geometry, line |
ray Intersection
geometry, interactive, intersection, ray |
line Segment Circle Intersection
line, geometry, circle, intersection, interactive |
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