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ConfigDefaults.cs
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using HamstarHelpers.Classes.UI.ModConfig;
using System;
using System.ComponentModel;
using Terraria.ModLoader.Config;
namespace TheLunatic {
class MyFloatInputElement : FloatInputElement { }
public class LunaticConfig : ModConfig {
public override ConfigScope Mode => ConfigScope.ServerSide;
////
public bool DebugModeInfo = false;
public bool DebugModeNetInfo = false;
public bool DebugModeFastTime = false;
public bool DebugModeReset = false;
public bool DebugModeResetWin = false;
public bool DebugModeSkipToSigns = false;
[DefaultValue( true )]
public bool Enabled = true;
////
[Range( 0, 999 )]
[DefaultValue( 9 )]
public int DaysUntil = 9; // Days until The End
[Range( 0, 999 )]
[DefaultValue( 4 )]
public int HalfDaysRecoveredPerMask = 4; // Half days recovered per mask
[Range( 0f, 100f )]
[DefaultValue( 2.5f )]
[CustomModConfigItem( typeof( MyFloatInputElement ) )]
public float WallOfFleshMultiplier = 2.5f; // Added time for WoF kill
[Range( 0f, 100f )]
[DefaultValue( 1.5f )]
[CustomModConfigItem( typeof( MyFloatInputElement ) )]
public float HardModeMultiplier = 1.5f; // Added time for hard mode bosses
[DefaultValue( true )]
public bool LoonyEnforcesBossSequence = true;
public bool LoonyAcceptsMasksWithoutBossKill = false;
[DefaultValue( true )]
public bool LoonySellsSummonItems = true;
public bool LoonyShunsCheaters = false;
[DefaultValue( true )]
public bool LoonyGivesCompletionReward = true;
[DefaultValue( true )]
public bool LoonyIndicatesDaysRemaining = true;
public bool OnlyVanillaBossesDropMasks = false;
public bool MoonLordMaskWins = false;
}
}