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skill_damage_db.txt
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// Skill Damage Adjustment Database
//
// Structure of Database:
// SkillName,Caster,Map,Damage against Players{,Damage against Mobs{,Damage against Bosses{,Damage against Other}}}
//
// Caster: The groups for which the adjustment takes effect. (bitmask)
// BL_PC = Player
// BL_MOB = Monster
// BL_PET = Pet
// BL_HOM = Homunculus
// BL_MER = Mercenary
// BL_ELEM = Elemental
//
// Map:
// 1 - Normal (the maps that aren't classified as these maps below)
// 2 - PVP
// 4 - GVG
// 8 - Battlegrounds
// 16 - 'skill_damage' mapflag
// Restricted zones - they're configured by 'restricted <number>' mapflag
// 32 - Zone 1
// 64 - Zone 2
// 128 - Zone 3
// 256 - Zone 4
// 512 - Zone 5
// 1024 - Zone 6
// 2048 - Zone 7
//
// Notes:
// Damage is a percentage between -100 and 100000.
// Negative values decrease damage and positive values increase it (0 = no change).
//
// Examples:
// MC_MAMMONITE,BL_PC,1,50 // In normal maps, players deal +50% damage to other players with Mammonite.
// MO_EXTREMITYFIST,BL_PC,6,-50 // In PVP and GVG, players deal -50% (half) damage to other players with Asura Strike.
// AB_ADORAMUS,BL_PC,6,50,0,10,15 // In PVP and GVG, players deal +50% damage to other players, +0% to mobs, +10% to bosses, and +15% to other with Adoramus.