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changelog.txt
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#################################
October 17th 2017
Version: 0.0.1
Game is playable, there are win and lose conditions.
Camera follows the player around
There are always a total of 30 balls floating around the active area around your camera
Balls are deleted if they go too far out, new balls are generated based on the size of your ball
You can eat other balls, other balls can eat you
#################################
October 18th 2017
Version: 0.0.2
A simple boss is added in.
The boss:
- follows you around
- is slightly slower, but once it's outside the active area, a catchup mechanic prevents him from getting too far from the player
#################################
October 18th 2017
Version: 0.0.3
Boss feature additions:
- Boss will run away from you after you reach a certain size
- Engulfing mechanics with Boss created
- Boss will detect when it comes into camera view, and when it touches you
NEW VICTORY CONDITION: You win if you eat the boss!
#################################
October 18th 2017
Version: 0.0.4
Added sound:
- Boss will play sounds when it detects coming into camera view, touching player, and the turnaround
- Boss will play sounds when it eats and is eaten
Minor changes:
- Changed img.png to Tanner
#################################
October 19th 2017
Version: 0.0.4B
Fixed bug where boss would never go diagonally down-left
#################################
October 20th 2017
Version: 0.0.5
New Feature:
- Added an arrow that points in the direction of the boss when he is out of screen
Bug fixes:
- Fixed the boss's moving AI bug where he would not move down unless you are directly below him
- Boss's ai works as intended now.
Changed so that the boss stops playing sounds after the turnaround
#################################
October 20th 2017
Version 0.0.5B
Removed the build folder - it wasn't working properly anyway
Also deleted the pycache folder
#################################
October 23rd 2017
Version 0.0.6
New Feature: Main Menu (play_badgario.py)
Added a main menu with three options:
1. Play game - launches the main game
2. Game settings - launches a text file with instructions on how to manually change game settings
3. Customize Boss - launches a text file with instructions on how to customize the ingame boss
Also added instructions on the latter two things
#################################
October 24th 2017
Version 0.0.7
New Feature: Pause
When a player presses 'p', the game will pause. All movement is frozen, and the background will turn grey. You press 'p' again to unpause.
#################################
November 14th 2017
Version 0.0.8
New Feature: Dynamic Player Speed AND New loss condition: You are too fat!
As the player gets bigger, he will also become slower. This is done through a series of stages where when the player passes each size stage, the player loses 1 movespeed.
If the player's movespeed becomes the same or lower than the boss, then he loses because he would never be able to catch up.
New Feature: Return to Menu
When the player hits 'escape' or 'm', it will return to the main menu screen.
(note for developers: I have changed the runGame function so that it will return a boolean indicating whether to RETURN TO MENU (True) or RESTART (False))
Changes:
- All victory/defeat text is gray
- Set it so that the player will be displayed IN FRONT OF the boss when he is larger.
#################################
November 14th 2017
Version 0.0.8B
Cheats added:
- Press control+'=' to increase your size value by 5.
- Press control+'-' to decrease your size value by 5. (NOTE THAT DECREASING YOUR SIZE BY CHEATS DOES NOT MAKE YOU FASTER)
Updated README.MD to include special thanks section for my voice actor(s)
#################################
November 15th 2017
Version 0.0.8C
Changes:
- You can now press 'r' to restart the game no matter if you win, lose, or become too fat.
- Gave the press 'r' to restart text screen to all end-game screens.
Bug fixes:
Fixed bug where the Turnaround flag will not happen if you use cheats to increase size.
Fixed bug where the game will not end after you become too fat, due to the endgame statement being nested in the dynamic speed if statement.
################################
November 17th 2017
Version 0.0.8D
Changes:
Added a new color: Turqoise! :D
The default game is a bit too easy, so I made some significant balance changes:
- Changed the minimum engulfing size change from +2 to +1
- Changed the boss size from 200 to 210
- Changed the staging system
- Starting speed changed from 8 to 13
- Stage separation (The amount of size you must gain to lose speed) changed from 50 to 25
- You will become TOO FAT at size 250 instead of size 275
Personally, I'm not sure if this makes the game better or worse. I'll get my playtesters to try it out... IF I HAD ANY. :'(
#################################
November 28th 2017
Version 0.0.8E
Changes:
Balance of the game changed again. The ball is initially too fast, and becomes too fat too early.
The new default game is somewhere between the settings in 0.0.8D and the original 0.0.8
You can view stats in the original settings in the source code for badgario.py and config.py
Here are the changes:
- Changed the boss size from 210 to 215
- Changed the smallest possible enemy ball size from 8 to 10
- Changed the staging system
- Changed the default start size from 25 to 33
- Changed the stage separation from 25 to 33
- You will become TOO FAT at size 264 instead of size 250
STREEEETCH GOAL
#################################
Version 1.0.0
- Game will be fully playable
- Boss sounds will play when it detects things
- Can customize boss using addon program or simple modding
- Game is fully configurable and customizable using addon program