All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog and this project adheres to Semantic Versioning.
- Allow the GPU compressor to use row based offsets into the texture to allow submitting smaller chunks of work.
- Fix BC6H encoding for black pixels
- Use adapter limits in the example compressor
- Improve PSNR output CPU of when compared to the GPU versions of BC6H / BC7
- Provide more feature flags for optional features
- Implemented CPU based BC6H encoding
- Implemented CPU based BC7 encoding
- Fix compilation with no default features.
- Initial release.