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Copy pathDaVinci_Code.py
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DaVinci_Code.py
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#达芬奇密码--没有杠牌
import simplegui
import random
#global variences
WIDTH = 800
HEIGHT = 500
card_WIDTH = 40
card_HEIGHT = 1.6 * card_WIDTH
NUMBER_SIZE = 0.8 * card_WIDTH
DECK_POS = [640,80]
player_numbers = 4
class Message:
def __init__(self, pos,information = ''):
self.information = information
self.pos = pos
def change_information(self, information):
self.information = information
def change_pos(self, pos):
self.pos = pos
def draw(self, canvas):
canvas.draw_text(self.information, self.pos , 20, 'Black')
#牌类
class Card:
def __init__(self, color, number, pos, exposed = False):
if color == 'White':
self.color = 1
else:
self.color = 0
self.number = number
self.rank = self.number * 2 + self.color
self.pos = list(pos) #pos是牌的左上角
self.exposed = exposed #是否可见
def get_rank(self):
return self.rank
def get_color(self):
return self.color
def get_pos(self):
return self.pos
def change_pos(self, new_pos):
self.pos = list(new_pos)
def expose(self):
self.exposed = True
known_list.append(self.rank)
if self.rank in unknown_list:
unknown_list.remove(self.rank)
def __str__(self):
return 'card number: '+str(self.number)+' card rank : '+str(self.rank)
#判断是否选中
def is_chosen(self, point):
return (self.pos[0]< point[0] < self.pos[0]+card_WIDTH)and(
self.pos[1] < point[1] < self.pos[1]+card_HEIGHT)
def draw(self,canvas):
#画白色牌
canvas.draw_line((self.pos[0]+0.5*card_WIDTH,self.pos[1]-5),
(self.pos[0]+0.5*card_WIDTH,self.pos[1]+card_HEIGHT+5),card_WIDTH+10,'Navy')
if self.color:
if self.exposed:
canvas.draw_line((self.pos[0]+0.5*card_WIDTH,self.pos[1]),
(self.pos[0]+0.5*card_WIDTH,self.pos[1]+card_HEIGHT),card_WIDTH,'White')
canvas.draw_text(str(self.number),
(self.pos[0]+0.5*card_WIDTH-0.5*NUMBER_SIZE,self.pos[1]+0.5*card_HEIGHT+0.5*NUMBER_SIZE),
NUMBER_SIZE,'Black')
else:#先画一个大点的红色矩形,再在上面画一个小点的白色矩形,就成了有红边的白牌
canvas.draw_line((self.pos[0]+0.5*card_WIDTH,self.pos[1]),
(self.pos[0]+0.5*card_WIDTH,self.pos[1]+card_HEIGHT),card_WIDTH,'WHITE')
#画黑色牌
else:
if self.exposed:
canvas.draw_line((self.pos[0]+0.5*card_WIDTH,self.pos[1]),
(self.pos[0]+0.5*card_WIDTH,self.pos[1]+card_HEIGHT),card_WIDTH,'Black')
canvas.draw_text(str(self.number),
(self.pos[0]+0.5*card_WIDTH-0.5*NUMBER_SIZE,self.pos[1]+0.5*card_HEIGHT+0.5*NUMBER_SIZE),
NUMBER_SIZE,'White')
else:#先画一个大点的红色矩形,再在上面画一个小点的白色矩形,就成了有红边的白牌
canvas.draw_line((self.pos[0]+0.5*card_WIDTH,self.pos[1]),
(self.pos[0]+0.5*card_WIDTH,self.pos[1]+card_HEIGHT),card_WIDTH,'Black')
#玩家类
class Player:
def __init__(self, order, pos, cards = []):
self.order = order
self.cards = list(cards)
self.pos = list(pos)
self.out = False #是否出局
self.human = False
self.next_p = None
def change_human_label(self):
self.human = True
def get_order(self):
return self.order
def change_order(self,new_order):
self.order = new_order
#摸牌,从牌堆拿一张牌同时改变牌的位置
def deal(self,my_deck):
card = my_deck.pop()
self.cards.append(card)
card.change_pos((self.pos[0]+len(self.cards)*card_WIDTH,self.pos[1]))
return card
#排序
def sort(self):
self.cards = list(sorted(self.cards, key = lambda card:card.rank))#按rank排序
for card in self.cards:
card.change_pos((self.pos[0]+self.cards.index(card)*card_WIDTH,self.pos[1]))
return self.cards
def exposed_cards(self):
return [card for card in self.cards if card.exposed]
#基于自己的信息和公开信息进行猜测
def predict(self, player, index):
chosen_card = player.cards[index]
#所有暗牌都是可能的结果
my_known_list = []
for card in self.cards:
my_known_list.extend([card.get_rank()])
my_known_list.extend(known_list)
guess_list = [rank for rank in unknown_list if not(rank in my_known_list)]
#guess_list里面只留和待猜牌同奇偶的 ,奇数是白牌
guess_list = [i for i in list(guess_list) if i%2 == chosen_card.get_color()]
#第t张牌不可能rank<t,倒数第m张牌,不可能rank>23-(m-1)
n = len(player.cards)
m = n - index
guess_list = [i for i in list(guess_list) if i >= index and i <= 23-m+1]
#找待猜牌两边翻开的牌
lower_bound = -1
upper_bound = -1
c_up = 0 #记录两侧同色的牌数
c_low = 0
for card in player.cards[index+1:]:
if card.exposed:
upper_bound = card.get_rank()
break
if card.get_color() == chosen_card.get_color():
c_up += 1
#比待猜牌小的部分倒着遍历,找到第一个翻开的牌
for i in range(index-1,-1,-1):
if player.cards[:index][i].exposed:
lower_bound = player.cards[:index][i].get_rank()
break
if card.get_color() == chosen_card.get_color():
c_low += 1
#print 'lower bound: '+str(lower_bound)+' upper bound: '+str(upper_bound)
if upper_bound > -1:
guess_list = [i for i in list(guess_list) if i < upper_bound]
if lower_bound > -1:
guess_list = [i for i in list(guess_list) if i > lower_bound]
#print 'guess_list :' + str(guess_list)
#待猜牌两侧同色牌的数量c,则c<=数字<=11-c
if upper_bound == -1:
upper_bound = 22
if lower_bound == -1:
lower_bound = 0
guess_list = [i for i in list(guess_list) if
(i//2 <= upper_bound//2 - c_up and i//2 >= lower_bound//2 +c_low)]
#print "c_up: "+str(c_up) + " c_low: "+str(c_low)
#print 'guess_list :' + str(guess_list)
p = 1.0 / len(guess_list)
result = [random.choice(guess_list) // 2, p] #返回猜的数和概率
return result #rank转换为数字
def draw(self, canvas):
for card in self.cards:
card.draw(canvas)
def draw_number(self, canvas):
for card in self.cards:
canvas.draw_text(str(card.number),
(card.get_pos()[0],card.get_pos()[1]-10),15,'Black')
#helper functions
def new_game():
global deck, chosen_mark, chosen_card, players, player_alive_numbers
global known_list, unknown_list, can_deal, can_guess, process_flag
global inturn_message, guess_message, hint_message
global player_inturn #指示在猜的玩家
hint_message = Message((400,30))
inturn_message = Message((10,80), 'In Turn ')
guess_message = Message((20,120))
unknown_list = range(24)
known_list = []
chosen_mark = ()
chosen_card = []
process_flag = 1
players = range(player_numbers)
player_alive_numbers = player_numbers
#停止所有计时
if timer1.is_running:
timer1.stop()
can_deal = [True, False]
can_guess = [False, True]
deck = []#牌堆
for i in range(12):
card = Card('Black', i, DECK_POS)
deck.append(card)
card = Card('White', i, DECK_POS)
deck.append(card)
random.shuffle(deck)#洗牌
for i in range(len(deck)):
deck[i].change_pos((DECK_POS[0]+i*8,DECK_POS[1]))
#新建玩家
#人类玩家总是players[0],但order随机
random_order = random.randrange(player_numbers+1)#player[0],即人类玩家的顺位
for i in range(player_numbers):
order = (random_order + i) % player_numbers
players[i] = Player(order, [100, order * (card_HEIGHT + 50) + 30])
for i in range(player_numbers):
players[i].next_p = players[(i+1)%player_numbers]
players[0].change_human_label()
first_player = (player_numbers-players[0].get_order())%(player_numbers)
player_inturn = players[first_player]
if first_player > 0: #判断第一个是否人类玩家
can_deal = [False, True]
for player in players:
#开局摸3张牌
for i in range(3):
player.deal(deck)
player.sort()
#游戏开始
hint_message.change_information('Game Start!')
timer1.start()
#判断玩家有没有猜对
def judge1(guess, player):
if not chosen_card:
hint_message.change_information("No card is selected")
elif not(chosen_card in player.cards):
hint_message.change_information("Invalid chosen card")
elif can_guess[0] and can_guess[1]:
guess_message.change_information('Guess: '+str(player.cards.index(chosen_card))+' to be '+str(guess))
guess_message.change_pos((player.pos[0],player.pos[1]+card_HEIGHT+25))
if guess == chosen_card.number :#猜对了
chosen_card.expose()
hint_message.change_information(' Right!')
else:
new_card.expose()
hint_message.change_information(' Wrong!')
can_guess[0] = False
can_guess[1] = False
can_deal[1] = True
#print unknown_list
out_process(player)
timer1.start()
#判断电脑有没有猜对
def judge2(guess, player):
if chosen_card:
guess_message.change_information('Guess: '+str(player.cards.index(chosen_card))+'to be '+str(guess))
guess_message.change_pos((player.pos[0],player.pos[1]+card_HEIGHT+25))
if guess == chosen_card.number :#猜对了
chosen_card.expose()
hint_message.change_information(' Right!')
else:
new_card.expose()
hint_message.change_information(' Wrong!')
can_guess[0] = False
can_guess[1] = True
out_process(player)
print unknown_list
#检查及处理有玩家出局的情况
def out_process(player):
global player_alive_numbers, player_inturn
#判断被猜玩家的牌是否都亮出
hidden_cards = [card for card in player.cards if not card in player.exposed_cards()]
if hidden_cards == []:
player.out = True
record = player_inturn
player_inturn = player_inturn.next_p
for i in range(player_numbers):
if players[i].out:
if i == 0:
hint_message.change_information('You lose!')
timer2.start()
elif players[i].get_order() < player_alive_numbers: #确保是最新出局的
hint_message.change_information('player '+ str(i+1)+' Out.')
print "when out: " + str(record.get_order())
#一个玩家把下家猜光后,应连猜
player_inturn = record
player_inturn.next_p = player_inturn.next_p.next_p
if player_inturn.human:
deal_handler()
can_guess[1] = True
print "next: "+str(player_inturn.next_p.get_order())
player_alive_numbers -= 1
if player_alive_numbers == 1:
hint_message.change_information('You Win!')
timer2.start()
print 'player_alive_numbers: '+str(player_alive_numbers)
#本身就是最后一个order时,其他玩家order不改,否则向前提1
if players[i].get_order() != player_alive_numbers:
for t in range((i+1)%(player_alive_numbers+1),player_alive_numbers+1):
temp = (players[t%player_alive_numbers].get_order()-1)%player_alive_numbers
players[t%player_alive_numbers].change_order(temp)
print 'player ' + str(t)+', order: '+str(players[t%player_alive_numbers].get_order())
players[i].change_order(player_alive_numbers+1)
#电脑摸牌和猜牌
def process(player1,player2):#player1猜player2的牌
global chosen_card, new_card, chosen_mark
inturn_message.change_pos((player1.pos[0]-90,player1.pos[1]+card_HEIGHT*0.5))
#摸牌
if len(deck)>1 and can_deal[1]:
new_card = player1.deal(deck)
player1.sort()
if can_deal[1]:
hidden_cards = [card for card in player2.cards if not card in player2.exposed_cards()]
if hidden_cards:
#找正确概率最大的去预测
max_p = [0,0]
for card in hidden_cards:
chosen_index = player2.cards.index(card)
result = player1.predict(player2,chosen_index)
if result[1] > max_p[1]:
max_p = list(result)
chosen_card = card
chosen_mark = (chosen_card.get_pos()[0]+10,chosen_card.get_pos()[1]-10)
guess = max_p[0]
judge2(guess,player2)
else:
player2.out = True
hint_message.change_information('Error: no card to be guess.')
#玩家摸牌
def deal(color):
global new_card
random.shuffle(deck)
for i in range(len(deck)):
deck[i].change_pos((DECK_POS[0]+i*8,DECK_POS[1]))
#检查是否只剩一种颜色的牌
temp_deck = [card for card in deck if card.get_color() == color]
if len(temp_deck) == 0:
temp_deck =[card for card in deck if card.get_color() == (1 - color)]
if len(deck)>1 and temp_deck and can_deal[0]:#不能不猜牌而连着deal
new_card = players[0].deal(temp_deck)
deck.remove(new_card)
players[0].sort()
can_deal[0] = False
can_guess[0] = True
hint_message.change_information('Please guess')
def draw(canvas):
hint_message.draw(canvas)
inturn_message.draw(canvas)
guess_message.draw(canvas)
if chosen_mark:
canvas.draw_circle(chosen_mark,5,10,'Red')
for card in deck:
card.draw(canvas)
for player in players:
player.draw(canvas)
players[0].draw_number(canvas)
#define handlers
def click(pos):
global chosen_card, chosen_mark
for card in players[0].next_p.cards:
if card.is_chosen(pos):
chosen_mark = (card.get_pos()[0]+10,card.get_pos()[1]-10)
chosen_card = card
#print card
def newgame_handler():
new_game()
def deal_handler():
deal(random.choice([0,1]))
#玩家选择摸白色牌
def deal_white_handler():
deal(1)
def deal_black_handler():
deal(0)
def input_handler(input_text):
guess = int(input_text)
judge1(guess,players[0].next_p)
def input_number_handler(number):
global player_numbers
player_numbers = int(number)
#电脑玩家定时轮流决策
def time_handler1():
global player_inturn
timer1.stop()
#轮到人类玩家
if player_inturn.human:
can_deal[0] = True
can_deal[1] = False
inturn_message.change_pos((players[0].pos[0]-90,players[0].pos[1]+card_HEIGHT*0.5))
if len(deck)>1:
hint_message.change_information(' Please deal')
#click button to deal
else:
deal_handler()
#电脑玩家
else:
process(player_inturn,player_inturn.next_p)
timer1.start()
#游戏结束时,进入新游戏的等待时间
def time_handler2():
new_game()
timer2.stop()
#initialize frame
frame = simplegui.create_frame("Da Vinci Code", WIDTH, HEIGHT)
#register handlers
timer1 = simplegui.create_timer(2000,time_handler1)
timer2 = simplegui.create_timer(3000,time_handler2)
frame.set_draw_handler(draw)
frame.set_canvas_background('#FFDAB9')
frame.set_mouseclick_handler(click)
frame.add_button('New game',newgame_handler,150)
frame.add_input('Number of players',input_number_handler,150)
frame.add_button('Deal randomly',deal_handler,150)
frame.add_button('deal white',deal_white_handler,80)
frame.add_button('deal black',deal_black_handler,80)
frame.add_input('My guess',input_handler,150)
frame.add_button('deal white',deal_white_handler,80)
frame.start()
#start a new game
new_game()