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cardemopc.html
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<!DOCTYPE html>
<meta name="viewport" content="width=device-width,minimum-scale=1.0,maximum-scale=1.0,user-scalable=no"/>
<meta charset="UTF-8">
<script src="threejs/three.min.js"></script>
<!-- include some extensions -->
<script src='webarjs/threex.webcamgrabbing.js'></script> <!--摄像头这个界面的JS-->
<script src='vendor/three.js/examples/js/renderers/CSS3DRenderer.js'></script>
<script src='vendor/three.js/examples/js/controls/OrbitControls.js'></script>
<script src='carjs/threex.htmlmixer.js'></script>
<script src="threejs/MMDLoader.js"></script>
<script src="threejs/MorphAnimation2.js"></script>
<script src="threejs/CCDIKSolver.js"></script>
<style>
#elemdiv div{
height: 35px;width: 200px;background-color: red;color: white;text-align: center;
}
</style>
<body style='margin: 0px; overflow: hidden;'>
<div id="elemdiv">
</div>
<script>
</script>
<script>
//////////////////////////////////////////////////////////////////////////////////
// Test if the browser support WebGL and getUserMedia
//////////////////////////////////////////////////////////////////////////////////
;(function(){
// TODO backport those 2 in Detector.js
var hasGetUserMedia = (navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia) ? true : false
var hasMediaStreamTrackSources = MediaStreamTrack.getSources ? true : false
var hasWebGL = ( function () { try { var canvas = document.createElement( 'canvas' ); return !! ( window.WebGLRenderingContext && ( canvas.getContext( 'webgl' ) || canvas.getContext( 'experimental-webgl' ) ) ); } catch ( e ) { return false; } } )()
if( hasWebGL === false ){
alert('your browser doesn\'t support navigator.getUserMedia()')
}
if( hasMediaStreamTrackSources === false ){
alert('your browser doesn\'t support MediaStreamTrack.getSources()')
}
if( hasGetUserMedia === false ){
alert('your browser doesn\'t support navigator.getUserMedia()')
}
})()
//////////////////////////////////////////////////////////////////////////////////
// Init
//////////////////////////////////////////////////////////////////////////////////
// init renderer
var renderer = new THREE.WebGLRenderer({
antialias : true,
alpha : true
});
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
// array of functions for the rendering loop 渲染数组 每一次渲染时执行里面的函数
var onRenderFcts = [];
// init scene and camera
var scene = new THREE.Scene()
var camera = new THREE.PerspectiveCamera(30, window.innerWidth / window.innerHeight, 0.01, 1000);
camera.position.z = 2;
// camera.position.set(4, -3, 5);
//////////////////////////////////////////////////////////////////////////////////
// create a markerObject3D
//////////////////////////////////////////////////////////////////////////////////
var markerObject3D = new THREE.Object3D
scene.add(markerObject3D)
;(function(){
var object3d = new THREE.AmbientLight(0x101010)
object3d.name = 'Ambient light'
scene.add(object3d)
var object3d = new THREE.DirectionalLight('white', 0.1*1.6)
object3d.position.set(2.6,1,3).setLength(1)
object3d.name = 'Back light'
scene.add(object3d)
var object3d = new THREE.DirectionalLight('white', 0.375*1.6)
object3d.position.set(-2, -1, 0)
object3d.name = 'Key light'
scene.add(object3d)
var object3d = new THREE.DirectionalLight('white', 0.8*1)
object3d.position.set(3, 3, 2)
object3d.name = 'Fill light'
scene.add(object3d)
})()
// add a awesome logo to the scene
;(function(){
// return
var material = new THREE.SpriteMaterial({
map: THREE.ImageUtils.loadTexture( 'images/awesome.png' ),
});
var geometry = new THREE.BoxGeometry(1,1,1)
var object3d = new THREE.Sprite(material );
object3d.scale.set( 1, 1, 1 ).multiplyScalar(1.3)
object3d.position.z = 1.4
markerObject3D.add(object3d)
onRenderFcts.push(function(now, delta){
var angle = Math.PI * now / 1000;
object3d.position.z = 1.4 + Math.cos(angle)*0.1
var angle = Math.PI * now / 1000;
object3d.position.x = 0 + Math.sin(angle)*0.1
})
})()
;(function(){
var loader = new THREE.MMDLoader();
var modelUrl = 'obj/chuyin/'
loader.load( modelUrl+'miku_v2.pmd', modelUrl+'wavefile_v2.vmd', function onLoad(mesh){
mesh.scale.set(1,1,1).multiplyScalar(1/20)
markerObject3D.add( mesh );
markerObject3D.position.z=-4;
markerObject3D.position.y=-1.5;
var animation = new THREE.Animation( mesh, mesh.geometry.animation );
animation.play();
var morphAnimation = new THREE.MorphAnimation2( mesh, mesh.geometry.morphAnimation );
morphAnimation.play();
var ikSolver = new THREE.CCDIKSolver( mesh );
onRenderFcts.push(function(now, delta){
THREE.AnimationHandler.update( delta/1000 );
ikSolver.update();
})
}, function onProgress(xhr){
if ( xhr.lengthComputable ) {
var percentComplete = xhr.loaded / xhr.total * 100;
console.log( Math.round(percentComplete, 2) + '% downloaded' );
}
}, function onError( xhr ) {
} );
})()
//////////////////////////////////////////////////////////////////////////////////
// 创建路标
//////////////////////////////////////////////////////////////////////////////////
/// camera.lookAt(new THREE.Vector3(0, 0, 0));
var light = new THREE.DirectionalLight(0xffffff);
light.position.set(4,0, 2);
scene.add(light);
var mixerContext= new THREEx.HtmlMixer.Context(renderer, scene, camera)
// set up rendererCss
var rendererCss = mixerContext.rendererCss
rendererCss.setSize( window.innerWidth, window.innerHeight )
var css3dElement = rendererCss.domElement
css3dElement.style.position = 'absolute'
css3dElement.style.top = '0px'
css3dElement.style.width = '100%'
css3dElement.style.height = '100%'
document.body.appendChild( css3dElement )
//////////////////////////////////////////////////////////////////////////////////
// create a Plane for THREEx.HtmlMixer //
//////////////////////////////////////////////////////////////////////////////////
var updateFcts = [];
// create the iframe element
var url = 'http://www.baidu.com/';
var domElement = document.createElement('iframe')
domElement.src = url
domElement.style.border = 'none'
// create the plane
var mixerPlane = new THREEx.HtmlMixer.Plane(mixerContext, domElement)
mixerPlane.object3d.scale.multiplyScalar(1)
// mixerPlane.object3d.scale.set( 2, 1, 0.01 );
mixerPlane.object3d.position.z=-0.5;
mixerPlane.object3d.position.x=-0.6;
scene.add(mixerPlane.object3d)
mixerPlane.object3d.rotation.y += Math.PI * 2 * 0.1;
var url1 = 'videos/sintel.ogv'
var mixerPlane1;
// var mixerContext1= new THREEx.HtmlMixer.Context(renderer, scene, camera)
var domElement1 = document.createElement('video')
domElement1.src = url1
domElement1.controls = true;
domElement1.addEventListener('loadedmetadata', function(){
var width = domElement1.videoWidth
var height = domElement1.videoHeight
mixerPlane1 = new THREEx.HtmlMixer.Plane(mixerContext, domElement1, {
elementW : width,
planeW : 1,
planeH : height/width,
})
mixerPlane1.object3d.position.z=-0.5;
mixerPlane1.object3d.position.x=0.7;
mixerPlane1.object3d.rotation.y += Math.PI *0.9*2 ;
scene.add(mixerPlane1.object3d)
})
// update it
/*
updateFcts.push(function(delta, now){
mixerPlane.object3d.rotation.y += Math.PI * 2 * delta * 0.1;
})
*/
// render the css3d
updateFcts.push(function(delta, now){
// NOTE: it must be after camera mode
mixerContext.update(delta, now)
})
// render the webgl
//////////////////////////////////////////////////////////////////////////////////
// loop runner //
//////////////////////////////////////////////////////////////////////////////////
var lastTimeMsec= null
requestAnimationFrame(function animate(nowMsec){
// keep looping
requestAnimationFrame( animate );
// measure time
lastTimeMsec = lastTimeMsec || nowMsec-1000/60
var deltaMsec = Math.min(200, nowMsec - lastTimeMsec)
lastTimeMsec = nowMsec
// call each update function
updateFcts.forEach(function(updateFn){
updateFn(deltaMsec/1000, nowMsec/1000)
})
})
// handle window resize
window.addEventListener('resize', function(){
renderer.setSize( window.innerWidth, window.innerHeight )
camera.aspect = window.innerWidth / window.innerHeight
camera.updateProjectionMatrix()
}, false)
// render the scene
onRenderFcts.push(function(){
renderer.render( scene, camera );
})
var INTERSECTED;
var raycaster;
var mouse;
raycaster = new THREE.Raycaster();
mouse = new THREE.Vector2();
document.addEventListener('click', onDocumentMouseMove, false);
function onDocumentMouseMove(event) {
event.preventDefault();
mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
}
// run the rendering loop 定时显示画面看来像动画
var previousTime = performance.now()
requestAnimationFrame(function animate(now){
requestAnimationFrame( animate );
//每次渲染执行数组里面的数
onRenderFcts.forEach(function(onRenderFct){
onRenderFct(now, now - previousTime)
})
previousTime = now
})
//////////////////////////////////////////////////////////////////////////////////
// Do the Augmented Reality part
//////////////////////////////////////////////////////////////////////////////////
var videoGrabbing = new THREEx.WebcamGrabbing() //调用js里的函数
// attach the videoGrabbing.domElement to the body
document.body.appendChild(videoGrabbing.domElement)
</script>
<script type="text/javascript" src="http://api.map.baidu.com/api?v=2.0&ak=ipERS5S1nn9UOyrK9tNBe4WqIchFINFG"></script>
<script src="js/jquery-3.1.1.min.js">
</script>
</body>