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Copy pathUE4Launcher.Build.cs
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UE4Launcher.Build.cs
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// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class UE4Launcher : ModuleRules
{
public UE4Launcher(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.AddRange(
new string[]
{
"Runtime/Launch/Public",
"Programs/UE4Launcher/Source/Public",
"Runtime/Core/Public/Containers",
"Runtime/Core/Public/Misc"
});
PrivateIncludePaths.AddRange(
new string[]
{
"Runtime/Launch/Private", // For LaunchEngineLoop.cpp include
"Programs/UE4Launcher/Source/Private"
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"AppFramework",
"Core",
"ApplicationCore",
"Projects",
"DesktopPlatform",
"Slate",
"SlateCore",
"InputCore",
"SlateReflector",
"StandaloneRenderer",
"WebBrowser",
"SourceCodeAccess",
"OpenGL",
"HTTP"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"SlateReflector",
}
);
PublicIncludePathModuleNames.AddRange(
new string[] {
"SlateReflector",
}
);
PublicDefinitions.AddRange(new string[]
{
"TOOL_NAME=\"UELauncher\"",
"CURRENT_VERSION_ID=23",
"REMOTE_VERSION_FILE=\"https://imzlp.com/opensource/version.json\""
});
}
}