diff --git a/src/DotRecast.Recast/RcConfig.cs b/src/DotRecast.Recast/RcConfig.cs index bedfbdb7..d0631a6c 100644 --- a/src/DotRecast.Recast/RcConfig.cs +++ b/src/DotRecast.Recast/RcConfig.cs @@ -35,62 +35,50 @@ public class RcConfig public readonly int TileSizeZ; - /** The xz-plane cell size to use for fields. [Limit: > 0] [Units: wu] **/ + /// The xz-plane cell size to use for fields. [Limit: > 0] [Units: wu] public readonly float Cs; - /** The y-axis cell size to use for fields. [Limit: > 0] [Units: wu] **/ + /// The y-axis cell size to use for fields. [Limit: > 0] [Units: wu] public readonly float Ch; - /** The maximum slope that is considered walkable. [Limits: 0 <= value < 90] [Units: Degrees] **/ + /// The maximum slope that is considered walkable. [Limits: 0 <= value < 90] [Units: Degrees] public readonly float WalkableSlopeAngle; - /** - * Minimum floor to 'ceiling' height that will still allow the floor area to be considered walkable. [Limit: >= 3] - * [Units: vx] - **/ + /// Minimum floor to 'ceiling' height that will still allow the floor area to + /// be considered walkable. [Limit: >= 3] [Units: vx] public readonly int WalkableHeight; - /** Maximum ledge height that is considered to still be traversable. [Limit: >=0] [Units: vx] **/ + /// Maximum ledge height that is considered to still be traversable. [Limit: >=0] [Units: vx] public readonly int WalkableClimb; - /** - * The distance to erode/shrink the walkable area of the heightfield away from obstructions. [Limit: >=0] [Units: - * vx] - **/ + /// The distance to erode/shrink the walkable area of the heightfield away from + /// obstructions. [Limit: >=0] [Units: vx] public readonly int WalkableRadius; - /** The maximum allowed length for contour edges along the border of the mesh. [Limit: >=0] [Units: vx] **/ + /// The maximum allowed length for contour edges along the border of the mesh. [Limit: >=0] [Units: vx] public readonly int MaxEdgeLen; - /** - * The maximum distance a simplfied contour's border edges should deviate the original raw contour. [Limit: >=0] - * [Units: vx] - **/ + /// The maximum distance a simplified contour's border edges should deviate + /// the original raw contour. [Limit: >=0] [Units: vx] public readonly float MaxSimplificationError; - /** The minimum number of cells allowed to form isolated island areas. [Limit: >=0] [Units: vx] **/ + /// The minimum number of cells allowed to form isolated island areas. [Limit: >=0] [Units: vx] public readonly int MinRegionArea; - /** - * Any regions with a span count smaller than this value will, if possible, be merged with larger regions. [Limit:>=0] [Units: vx] - **/ + /// Any regions with a span count smaller than this value will, if possible, + /// be merged with larger regions. [Limit: >=0] [Units: vx] public readonly int MergeRegionArea; - /** - * The maximum number of vertices allowed for polygons generated during the contour to polygon conversion process. - * [Limit: >= 3] - **/ + /// The maximum number of vertices allowed for polygons generated during the + /// contour to polygon conversion process. [Limit: >= 3] public readonly int MaxVertsPerPoly; - /** - * Sets the sampling distance to use when generating the detail mesh. (For height detail only.) [Limits: 0 or >= 0.9] [Units: wu] - **/ + /// Sets the sampling distance to use when generating the detail mesh. + /// (For height detail only.) [Limits: 0 or >= 0.9] [Units: wu] public readonly float DetailSampleDist; - /** - * The maximum distance the detail mesh surface should deviate from heightfield data. (For height detail only.) - * [Limit: >=0] [Units: wu] - **/ + /// The maximum distance the detail mesh surface should deviate from heightfield + /// data. (For height detail only.) [Limit: >=0] [Units: wu] public readonly float DetailSampleMaxError; public readonly RcAreaModification WalkableAreaMod;