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Hi,
void OnTriggerEnter(Collider other)
{
if (!UXF.Session.instance.InTrial) return;
var trial = UXF.Session.instance.CurrentTrial;
TargetPosition correctTargetPosition = (TargetPosition)trial.settings.GetObject("correct_target_position");
TargetPosition triggerPosition = TargetPosition.Unknown;
Debug.Log($"{correctTargetPosition}");
Time.time.ToString("0.#####") Btw, when you store data in |
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Hi there,
I'm currently experimenting with UXF - adapting the examples and pieces of codes I found to create my own experiment : a saccadic choice task. 2 targets presented simultaneously - on the right or on the left. Participants have to saccade as fast as they can towards a pre-specified target. As of now, I'm still using the cursor for target selection.
I'm encountering a couple of problems with the OnTriggerEnter() method. Here is the pat of the code where the problems arise :
Do you have any ideas on what I might be doing wrong ?
Any advice would be greatly appreciated - I'm sure I'm doing something stupid somewhere to cause these issues but I can't seem to find a solution.
Best,
Clément
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