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Debug features

FPS counter

Flame provides the FPSCounter mixin for recording the fps, this mixin can be applied on any class that extends from Game. When applied you have to implemented the recordFps method and it should return true if you want to access the current fps by using the fps method`.

class MyGame extends Game with FPS {
  @override
  bool recordFps() => true;
}

BaseGame features

Flame provides some features for debugging, these features are enabled when the method debugMode from the BaseGame class is overridden, and returning true. When it's enabled all PositionComponents will be wrapped into a rectangle, and have its position rendered on the screen, so you can visually verify the component boundaries and position.

In addition to the debugMode, you can also ask BaseGame to record the fps(the BaseGame used the FPSCounter mixin). To enable it you have to override the recordFps method to return true, by doing so, you can access the current fps by using the method fps.

To see a working example of the debugging features of the BaseGame, check this example.