From 7da2dd8bb785b99a12e472e54c07d7acb940efe5 Mon Sep 17 00:00:00 2001 From: andrekir Date: Thu, 3 Oct 2024 18:30:00 -0300 Subject: [PATCH] fix: lock icon colors for better visibility in light theme --- .../com/geeksville/mesh/ui/components/NodeKeyStatusIcon.kt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/app/src/main/java/com/geeksville/mesh/ui/components/NodeKeyStatusIcon.kt b/app/src/main/java/com/geeksville/mesh/ui/components/NodeKeyStatusIcon.kt index 279200fb1..9cb12495a 100644 --- a/app/src/main/java/com/geeksville/mesh/ui/components/NodeKeyStatusIcon.kt +++ b/app/src/main/java/com/geeksville/mesh/ui/components/NodeKeyStatusIcon.kt @@ -25,8 +25,8 @@ fun NodeKeyStatusIcon( ) { val (icon, tint) = when { mismatchKey -> rememberVectorPainter(Icons.Default.KeyOff) to Color.Red - hasPKC -> rememberVectorPainter(Icons.Default.Lock) to Color.Green - else -> painterResource(R.drawable.ic_lock_open_right_24) to Color.Yellow + hasPKC -> rememberVectorPainter(Icons.Default.Lock) to Color(color = 0xFF30C047) + else -> painterResource(R.drawable.ic_lock_open_right_24) to Color(color = 0xFFFEC30A) } Icon( painter = icon,