-
Notifications
You must be signed in to change notification settings - Fork 2
/
Copy pathtiktaktoe.py
154 lines (119 loc) · 3.2 KB
/
tiktaktoe.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
board = ["-","-","-",
"-","-","-",
"-","-","-",]
game_going = True
winner = None
current_player = "X"
def display_board():
print(board[0] + " | " + board[1] + " | " + board[2])
print(board[3] + " | " + board[4] + " | " + board[5])
print(board[6] + " | " + board[7] + " | " + board[8])
def play_game():
# initial board
display_board()
while game_going:
#single turn
handle_turn(current_player)
#check if game has ended
check_if_game_over()
#flip to other player
flip_player()
# game ended
if winner == "X" or winner == "O":
print(winner + "Won.")
elif winner == None:
print("Tie.")
#handle single turn of player
def handle_turn(player):
print(player + "'s turn.")
position = input("Choose Position 1 to 9 : ")
valid = False
while not valid:
while position not in ["1","2","3","4","5","6","7","8","9"]:
position = input("Choose Position 1 to 9 : ")
position = int(position) - 1
if board[position] == "-":
valid = True
else:
print("You cant go there . Go Again.")
board[position] = player
display_board()
def check_if_game_over():
check_for_winnner()
check_for_tie()
def check_for_winnner():
global winner
#check rows
row_winner = check_rows()
#check columns
column_winner = check_columns()
#check diagonals
diagonal_winner = check_diagonals()
if row_winner:
#there was a win
winner = row_winner
elif column_winner:
#there was a win
winner = column_winner
elif diagonal_winner:
#there was a win
winner = diagonal_winner
else:
#there was no win
winner = None
return
def check_rows():
global game_going
row1 = board[0] == board[1] == board[2] != "-"
row2 = board[3] == board[4] == board[5] != "-"
row3 = board[6] == board[7] == board[8] != "-"
if row1 or row2 or row3:
game_going = False
if row1:
return board[0]
elif row2:
return board[3]
elif row3:
return board[6]
return
def check_columns():
global game_going
column1 = board[0] == board[3] == board[6] != "-"
column2 = board[1] == board[4] == board[7] != "-"
column3 = board[2] == board[5] == board[8] != "-"
if column1 or column2 or column3:
game_going = False
if column1:
return board[0]
elif column2:
return board[1]
elif column3:
return board[2]
return
def check_diagonals():
global game_going
diagonal1 = board[0] == board[4] == board[8] != "-"
diagonal2 = board[6] == board[4] == board[2] != "-"
if diagonal1 or diagonal2:
game_going = False
if diagonal1:
return board[0]
elif diagonal2:
return board[6]
return
def check_for_tie():
global game_going
if "-" not in board:
game_going = False
return True
else:
return False
return
def flip_player():
global current_player
if current_player == "X":
current_player = "O"
elif current_player == "O":
current_player= "X"
return
play_game()