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Hi!
Due to "input tap" being java application, for complicated songs with tempo and chords, there is a lag when some taps either not happening at all or doing so with delay making a sound mess in the end.
If you could implement an alternative method by using sendevent that would be much appreciated.
Here is an example of a minimum needed to perform a tap on x, y.
Z - depends on your device.
Sadly, but I already tried implement the event-based input and it doesn't work with my device (K20 Pro MIUI 12 Android 10).
As a temprorary crunch you can use --delay 80 flag. It should be enough for not complicated songs.
However it isn't resolve your problem :(
I'm still working on this problem and multi-touch input problem also.
More possible and universal way it is making a standalone android app with touch emulation (Both problems will be resolved).
But I don't know Java/Kotlin language enough to make it :(
Hi!
Due to "input tap" being java application, for complicated songs with tempo and chords, there is a lag when some taps either not happening at all or doing so with delay making a sound mess in the end.
If you could implement an alternative method by using sendevent that would be much appreciated.
Here is an example of a minimum needed to perform a tap on x, y.
Z - depends on your device.
sendevent /dev/input/eventZ 1 330 1 (tap press)
sendevent /dev/input/eventZ 3 53 x (x coordinate)
sendevent /dev/input/eventZ 3 54 y (y coordinate)
sendevent /dev/input/eventZ 0 0 0 (separator)
sendevent /dev/input/eventZ 1 330 0 (tap release)
sendevent /dev/input/eventZ 0 0 0 (separator)
Thank you!
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