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CrowWindow.cs
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//
// CrowWindow.cs
//
// Author:
// Jean-Philippe Bruyère <jp.bruyere@hotmail.com>
//
// Copyright (c) 2013-2017 Jean-Philippe Bruyère
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
using System.Threading;
using OpenTK;
using OpenTK.Graphics.OpenGL;
using System.Collections.Generic;
namespace Crow
{
public class CrowWindow : GameWindow, IValueChange
{
#region IValueChange implementation
public event EventHandler<ValueChangeEventArgs> ValueChanged;
public virtual void NotifyValueChanged(string MemberName, object _value)
{
if (ValueChanged != null)
ValueChanged.Invoke(this, new ValueChangeEventArgs(MemberName, _value));
}
#endregion
#region FPS
int frameCpt = 0;
int _fps = 0;
public int fps {
get { return _fps; }
set {
if (_fps == value)
return;
_fps = value;
#if MEASURE_TIME
if (_fps > fpsMax) {
fpsMax = _fps;
ValueChanged.Raise(this, new ValueChangeEventArgs ("fpsMax", fpsMax));
} else if (_fps < fpsMin) {
fpsMin = _fps;
ValueChanged.Raise(this, new ValueChangeEventArgs ("fpsMin", fpsMin));
}
#endif
if (frameCpt % 3 == 0) {
ValueChanged.Raise (this, new ValueChangeEventArgs ("fps", _fps));
#if MEASURE_TIME
foreach (PerformanceMeasure m in ifaceControl[0].PerfMeasures)
m.NotifyChanges ();
#endif
}
}
}
#if MEASURE_TIME
public PerformanceMeasure glDrawMeasure = new PerformanceMeasure("OpenGL Draw", 10);
public int fpsMin = int.MaxValue;
public int fpsMax = 0;
void resetFps ()
{
fpsMin = int.MaxValue;
fpsMax = 0;
_fps = 0;
}
#endif
#endregion
#region ctor
public CrowWindow(int _width = 800, int _height = 600, string _title="Crow",
int colors = 32, int depth = 24, int stencil = 0, int samples = 1,
int major=3, int minor=3)
: this(_width, _height, new OpenTK.Graphics.GraphicsMode(colors, depth, stencil, samples),
_title,GameWindowFlags.Default,DisplayDevice.Default,
major,minor,OpenTK.Graphics.GraphicsContextFlags.Default)
{
}
public CrowWindow (int width, int height, OpenTK.Graphics.GraphicsMode mode, string title, GameWindowFlags options, DisplayDevice device, int major, int minor, OpenTK.Graphics.GraphicsContextFlags flags)
: base(width,height,mode,title,options,device,major,minor,flags)
{
}
#endregion
protected Shader shader;
public List<InterfaceControler> ifaceControl = new List<InterfaceControler>();
int focusedIdx = -1, activeIdx = -2;
// TODO:We should be able to set the current interface programmaticaly
/// <summary>
/// Gets the currently focused interface, focus could have been given by creation of new iface controler and
/// not only by the mouse
/// </summary>
public Interface CurrentInterface {
get {
checkDefaultIFace ();
return ifaceControl [focusedIdx].CrowInterface;
}
}
void addInterfaceControler(InterfaceControler ifaceControler)
{
ifaceControler.CrowInterface.Quit += Quit;
ifaceControler.CrowInterface.MouseCursorChanged += CrowInterface_MouseCursorChanged;
ifaceControl.Add (ifaceControler);
focusedIdx = ifaceControl.Count - 1;
}
void openGLDraw(){
//save GL states
bool blend, depthTest, cullFace;
GL.GetBoolean (GetPName.Blend, out blend);
GL.GetBoolean (GetPName.DepthTest, out depthTest);
GL.GetBoolean (GetPName.CullFace, out cullFace);
GL.Enable (EnableCap.Blend);
GL.Disable (EnableCap.DepthTest);
GL.Disable (EnableCap.CullFace);
#if MEASURE_TIME
glDrawMeasure.StartCycle();
#endif
shader.Enable ();
for (int i = 0; i < ifaceControl.Count; i++) {
shader.SetMVP (ifaceControl [i].InterfaceMVP);
ifaceControl [i].OpenGLDraw ();
}
#if MEASURE_TIME
glDrawMeasure.StopCycle();
#endif
//restore GL states
if (!blend)
GL.Disable (EnableCap.Blend);
if (depthTest)
GL.Enable (EnableCap.DepthTest);
if (cullFace)
GL.Enable (EnableCap.CullFace);
}
public void Quit (object sender, EventArgs e)
{
foreach (InterfaceControler ic in ifaceControl) {
ic.Dispose ();
}
this.Exit ();
}
void CrowInterface_MouseCursorChanged (object sender, MouseCursorChangedEventArgs e)
{
this.Cursor = new MouseCursor(
(int)e.NewCursor.Xhot,
(int)e.NewCursor.Yhot,
(int)e.NewCursor.Width,
(int)e.NewCursor.Height,
e.NewCursor.data);
}
#region Events
//those events are raised only if mouse isn't in a graphic object
public event EventHandler<OpenTK.Input.MouseWheelEventArgs> CrowMouseWheel;
public event EventHandler<OpenTK.Input.MouseButtonEventArgs> CrowMouseUp;
public event EventHandler<OpenTK.Input.MouseButtonEventArgs> CrowMouseDown;
public event EventHandler<OpenTK.Input.MouseButtonEventArgs> CrowMouseClick;
public event EventHandler<OpenTK.Input.MouseMoveEventArgs> CrowMouseMove;
public event EventHandler<OpenTK.Input.KeyboardKeyEventArgs> CrowKeyDown;
public event EventHandler<OpenTK.Input.KeyboardKeyEventArgs> CrowKeyUp;
#endregion
public ProjectiveIFaceControler Add3DInterface(int width, int height, Matrix4 ifaceModelMat){
ProjectiveIFaceControler tmp = new ProjectiveIFaceControler (new Rectangle (0, 0, width, height), ifaceModelMat);
addInterfaceControler (tmp);
return tmp;
}
public GraphicObject AddWidget (string path)
{
GraphicObject tmp = Load (path);
return tmp;
}
public GraphicObject AddWidget (GraphicObject g, int interfaceIdx = 0){
checkDefaultIFace ();
ifaceControl [interfaceIdx].CrowInterface.AddWidget (g);
return g;
}
public void DeleteWidget (GraphicObject g, int interfaceIdx = 0){
ifaceControl [interfaceIdx].CrowInterface.DeleteWidget (g);
}
/// <summary>
/// check if a default interface exists, create one if not
/// </summary>
void checkDefaultIFace (){
if (ifaceControl.Count == 0) {//create default orthogonal interface
addInterfaceControler (new InterfaceControler (
new Rectangle (0, 0, this.ClientRectangle.Width, this.ClientRectangle.Height)));
focusedIdx = 0;
}
}
/// <summary>
/// Load the content of the IML file pointed by path and add it to the current interface
/// graphic tree.
/// </summary>
/// <param name="path">the path of the IML file to load</param>
/// <param name="interfaceIdx">interface index to bind to, a default one is created if none exists</param>
public GraphicObject Load (string path, int interfaceIdx = 0){
checkDefaultIFace();
return ifaceControl [interfaceIdx].CrowInterface.AddWidget (path);
}
/// <summary>
/// Load the content of the IML string passed as first argument and add it to the current interface
/// graphic tree.
/// </summary>
/// <param name="path">a valid IML string</param>
/// <param name="interfaceIdx">interface index to bind to, a default one is created if none exists</param>
public void LoadIMLFragment (string imlFragment, int interfaceIdx = 0){
checkDefaultIFace();
ifaceControl [interfaceIdx].CrowInterface.LoadIMLFragment (imlFragment);
}
public GraphicObject FindByName (string nameToFind){
for (int i = 0; i < ifaceControl.Count; i++) {
GraphicObject tmp = ifaceControl [i].CrowInterface.FindByName (nameToFind);
if (tmp != null)
return tmp;
}
return null;
}
public void ClearInterface (int interfaceIdx = 0){
ifaceControl [interfaceIdx].CrowInterface.ClearInterface ();
}
/// <summary>Override this method for your OpenGL rendering calls</summary>
public virtual void OnRender(FrameEventArgs e)
{
}
/// <summary>Override this method to customize clear method between frames</summary>
public virtual void GLClear()
{
GL.Clear (ClearBufferMask.ColorBufferBit|ClearBufferMask.DepthBufferBit);
}
#region Game win overrides
protected override void OnLoad(EventArgs e)
{
base.OnLoad(e);
this.KeyPress += new EventHandler<OpenTK.KeyPressEventArgs>(OpenTKGameWindow_KeyPress);
KeyDown += new EventHandler<OpenTK.Input.KeyboardKeyEventArgs>(Keyboard_KeyDown);
KeyUp += new EventHandler<OpenTK.Input.KeyboardKeyEventArgs>(Keyboard_KeyUp);
MouseWheel += new EventHandler<OpenTK.Input.MouseWheelEventArgs>(GL_Mouse_WheelChanged);
MouseDown += new EventHandler<OpenTK.Input.MouseButtonEventArgs>(GL_Mouse_ButtonDown);
MouseUp += new EventHandler<OpenTK.Input.MouseButtonEventArgs>(GL_Mouse_ButtonUp);
MouseMove += new EventHandler<OpenTK.Input.MouseMoveEventArgs>(GL_Mouse_Move);
#if DEBUG
Console.WriteLine("\n\n*************************************");
Console.WriteLine("GL version: " + GL.GetString (StringName.Version));
Console.WriteLine("GL vendor: " + GL.GetString (StringName.Vendor));
Console.WriteLine("GLSL version: " + GL.GetString (StringName.ShadingLanguageVersion));
Console.WriteLine("*************************************\n");
#endif
shader = new Shader ();
shader.Enable ();
GL.ClearColor(0.0f, 0.0f, 0.0f, 0.0f);
}
protected override void OnUpdateFrame(FrameEventArgs e)
{
base.OnUpdateFrame(e);
fps = (int)RenderFrequency;
#if MEASURE_TIME
if (frameCpt > 500) {
resetFps ();
frameCpt = 0;
// #if DEBUG
// GC.Collect();
// GC.WaitForPendingFinalizers();
// NotifyValueChanged("memory", GC.GetTotalMemory (false).ToString());
// #endif
}
#endif
frameCpt++;
}
protected override void OnRenderFrame(FrameEventArgs e)
{
GLClear ();
base.OnRenderFrame(e);
OnRender (e);
openGLDraw ();
SwapBuffers ();
}
protected override void OnResize(EventArgs e)
{
base.OnResize (e);
for (int i = 0; i < ifaceControl.Count; i++) {
ifaceControl[i].ProcessResize(
new Rectangle(
0,
0,
this.ClientRectangle.Width,
this.ClientRectangle.Height));
}
}
#endregion
#region Mouse and Keyboard Handling
void update_mouseButtonStates(ref MouseState e, OpenTK.Input.MouseState otk_e){
for (int i = 0; i < MouseState.MaxButtons; i++) {
if (otk_e.IsButtonDown ((OpenTK.Input.MouseButton)i))
e.EnableBit (i);
}
}
protected virtual void GL_Mouse_Move(object sender, OpenTK.Input.MouseMoveEventArgs otk_e)
{
if (activeIdx == -2) {
for (int i = 0; i < ifaceControl.Count; i++) {
if (ifaceControl [i].ProcessMouseMove (otk_e.X, otk_e.Y)) {
focusedIdx = i;
return;
}
}
} if (ifaceControl [focusedIdx].ProcessMouseMove (otk_e.X, otk_e.Y))
return;
CrowMouseMove.Raise (sender, otk_e);
}
protected virtual void GL_Mouse_ButtonUp(object sender, OpenTK.Input.MouseButtonEventArgs otk_e)
{
activeIdx = -2;
if (focusedIdx >= 0) {
if (ifaceControl [focusedIdx].ProcessMouseButtonUp ((int)otk_e.Button))
return;
}
CrowMouseUp.Raise (sender, otk_e);
}
protected virtual void GL_Mouse_ButtonDown(object sender, OpenTK.Input.MouseButtonEventArgs otk_e)
{
activeIdx = focusedIdx;
if (focusedIdx >= 0) {
if (ifaceControl [focusedIdx].ProcessMouseButtonDown ((int)otk_e.Button))
return;
}
CrowMouseDown.Raise (sender, otk_e);
}
protected virtual void GL_Mouse_WheelChanged(object sender, OpenTK.Input.MouseWheelEventArgs otk_e)
{
if (focusedIdx >= 0) {
if (ifaceControl [focusedIdx].ProcessMouseWheelChanged (otk_e.DeltaPrecise))
return;
}
CrowMouseWheel.Raise (sender, otk_e);
}
protected virtual void Keyboard_KeyDown(object sender, OpenTK.Input.KeyboardKeyEventArgs otk_e)
{
if (focusedIdx >= 0) {
if (ifaceControl [focusedIdx].ProcessKeyDown((int)otk_e.Key))
return;
}
CrowKeyDown.Raise (this, otk_e);
}
protected virtual void Keyboard_KeyUp(object sender, OpenTK.Input.KeyboardKeyEventArgs otk_e)
{
if (focusedIdx >= 0) {
if (ifaceControl [focusedIdx].ProcessKeyUp((int)otk_e.Key))
return;
}
CrowKeyUp.Raise (this, otk_e);
}
protected virtual void OpenTKGameWindow_KeyPress (object sender, OpenTK.KeyPressEventArgs e)
{
if (focusedIdx >= 0) {
if (ifaceControl [focusedIdx].ProcessKeyPress (e.KeyChar))
return;
}
//TODO:create keyboardkeypress evt
}
#endregion
}
}