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Targeted velocity multiplier. #258

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CardamomCake opened this issue Nov 29, 2024 · 0 comments
Open

Targeted velocity multiplier. #258

CardamomCake opened this issue Nov 29, 2024 · 0 comments

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@CardamomCake
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If uncapped velocity builds are going to be part of the game, not necessary as a default config, but as something that is supported in general. I do think there is one mayor issue that needs to be resolved.

This issue is the vector assist problem. It tries to map the ship to a speed, but since the speed is unreasonably high, it will accelerate fa on users to uncontrollable speeds. The obvious option is adding a flight assist targeted speed modifier, that brings that speed down to more manageable levels. Maybe a bit against the spirit of managing it yourself, but it probably is more important that fa-on players also have a good experience.

The only problem is that if this modifier is handled as a flight parameter, It could be (ab)used as a fa-off check by mapmakers. Maybe good for maps that are expressly for teaching fa-off for example, maybe toxic if used differently. I think you should have final say in how that is handled.

I'm willing to be the one writing the code for this one of course, should be relatively easy, and I know this part of the code.

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