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Snake Game.py
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# Importing
import random
import time
import turtle
delay = 0.1
# Score
score = 0
high_score = 0
# set up the screen
wn = turtle.Screen() #* Opening the Turtle Screen
wn.title("Snake") #* Naming the screen
wn.bgcolor("green") #* Setting up background colour of the screen
wn.setup(width = 600, height = 600) #* Setting up the size of the screen unless fullscreen
wn.tracer(0) #* Stops Screen Animations
# Snake head
head = turtle.Turtle() #* Defining the Varible as tutle
head.speed(0) #* Adjusts the speed of the sake head when played (does not effect anything when removed)
head.shape("square") #** Shape of the Head
head.color("black") #* Colour of the Head
head.penup() #* Stops snake head from making copies of itself
head.goto(0,0) #* Head goes to point (0,0) when screen is open
head.direction = "stop" #* Stops snake head from moving when screen is open
# Snake food
food = turtle.Turtle() #* Defining the Varible as turtle
food.speed(0) #* Adjusts the speed of the food when appear (does not effect anything when removed)
food.shape("circle") #* Shape of the food
food.color("red") #* Colour of the food
food.penup() #* Stops snake food from making copies of itself
food.goto(0,100) #* Prevents Food from spawning in the same position as snake head
#* Makes square segments so that snake square body does not over lap each other, food also spawns in its own segments (Like a grid)
segments = []
# Pen to write Score Text
pen = turtle.Turtle() #* Defining the Varible as turtle
pen.speed(0) #* Adjusts the speed of the Score text
pen.shape("square") #* Changes the shape of the text but its useless
pen.color("white") #* Changes the colour of the text or else its going to be black
pen.penup() #* When Snake Moves, Does not change the text
pen.hideturtle()
pen.goto(0,260)
pen.write("Score: 0 Highest Score: 0", align = "center", font = ("Courier", 24, "normal"))
# Functions
def go_up():
if head.direction != "down":
head.direction = "up"
def go_down():
if head.direction != "up":
head.direction = "down"
def go_left():
if head.direction != "right":
head.direction = "left"
def go_right():
if head.direction != "left":
head.direction = "right"
def move():
if head.direction == "up":
y = head.ycor()
head.sety(y + 22)
if head.direction == "down":
y = head.ycor()
head.sety(y - 22)
if head.direction == "left":
x = head.xcor()
head.setx(x - 22)
if head.direction == "right":
x = head.xcor()
head.setx(x + 22)
# keyboard bindings
wn.listen()
wn.onkeypress(go_up, "Up")
wn.onkeypress(go_down, "Down")
wn.onkeypress(go_left, "Left")
wn.onkeypress(go_right, "Right")
# Main game loop
while True:
wn.update()
#* Check for a collision with the border
if head.xcor() > 290 or head.xcor() < -290 or head.ycor() > 290 or head.ycor() < -290:
time.sleep(1)
head.goto(0,0)
head.direction = "stop"
print("\nDead\n")
#* Hide the segments
for segment in segments:
segment.goto(1000,1000)
#* Clear the segments list
segments.clear()
#* Reset the score
score = 0
#* Reset the delay
delay = 0.1
pen.clear()
pen.write(f"Score: {score} Highest Score: {high_score}", align = "center", font = ("Courier", 24, "normal"))
#*Check for a collision with the food
if head.distance(food)<20:
#* move the food to a random spot
x = random.randint(-285,285)
y = random.randint(-285,285)
food.goto(x,y)
# Add a segment
new_segment = turtle.Turtle()
new_segment.speed(0)
new_segment.shape("square")
new_segment.color("grey")
new_segment.penup()
segments.append(new_segment)
#* Shorten the delay
delay -= 0.001
#* Increase the score
score += 1
print(score)
if score > high_score:
high_score = score
pen.clear()
pen.write(f"Score: {score} Highest Score: {high_score}", align="center",font=("Courier", 24, "normal"))
#* Move the end segment first in reverse order
for index in range(len(segments)-1,0,-1):
x = segments[index-1].xcor()
y = segments[index-1].ycor()
segments[index].goto(x,y)
#* Move segment 0 to where the head is
if len(segments) > 0:
x = head.xcor()
y = head.ycor()
segments[0].goto(x,y)
move()
#* Check for head collision with the body segments
for segment in segments:
if segment.distance(head)<20:
time.sleep(1)
head.goto(0,0)
head.direction = "stop"
print("\nDead\n")
#* Hide the segments
for segment in segments:
segment.goto(1000,1000)
# Clear the segments list
segments.clear()
# Reset the score
score = 0
# Reset the delay
delay = 0.1
pen.clear()
pen.write(f"Score: {score} Highest Score: {high_score}", align = "center",font = ("Courier", 24, "normal"))
time.sleep(delay)
wn.mainloop()