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clanportal.js
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// this is the stat/clanportal part of wottactic. I put it in a seperate file so you can easily cut it from the app as it's pretty much something else entirely only applicable to WOT.
var bs = require('binarysearch');
module.exports.load = function(router, secrets, db, request, escaper) {
//function copy pasted from main app, should probably export them
function get_server(id) {
if(id > 3000000000){return "kr";}
if(id > 2000000000){return "asia";}
if(id > 1000000000){return "com";}
if(id > 500000000){return "eu";}
return "ru";
}
function set_game(req, res, game) {
req.session.game = game;
res.cookie('game', game, {maxAge: 30 * 3600 * 1000, domain: get_host(req)});
}
function get_host(req) {
var host = req.hostname.split('.');
if (host.length >= 2) {
host = '.' + host[host.length-2] + '.' + host[host.length-1];
} else {
host = '.' + host[0];
}
return host;
}
//end
router.get('/player/:wid?', function(req, res, next) {
var wid = req.params.wid;
if (!wid) {
var user = req.session.passport.user;
if (user.wg_account_id) {
wid = user.wg_account_id;
}
}
if (!req.session.game) {
set_game(req, res,'wot');
}
res.render('stats', { game: req.session.game,
user: req.session.passport.user,
locale: req.session.locale,
url: req.fullUrl,
static_host: secrets.static_host,
secrets:secrets});
});
router.get('/clan/:cid?', function(req, res, next) {
var cid = req.params.cid;
if (!cid) {
var user = req.session.passport.user;
if (user.clan_id) {
cid = user.wg_account_id;
}
}
if (!req.session.game) {
set_game(req, res,'wot');
}
res.render('clan_stats', { game: req.session.game,
user: req.session.passport.user,
locale: req.session.locale,
url: req.fullUrl,
static_host: secrets.static_host,
secrets:secrets});
});
function refresh_clan(clan, cb) {
var server = get_server(clan._id);
var link = "http://api.worldoftanks."+ server +"/wgn/clans/info/?application_id=" + secrets.wg_api_key + "&fields=clan_id,tag,name,members&clan_id=" + clan._id;
request(link, function (error, response, result) {
result = JSON.parse(result).data[clan._id];
if (!clan.members) clan.members = {};
for (var i in result.members) {
var account_id = result.members[i].account_id;
if (!clan.members[account_id]) {
clan.members[account_id] = {CW:[[0,0], [0,0], [0,0]], SH:[[0,0], [0,0], [0,0]], SK:[[0,0], [0,0], [0,0]], A:0};
}
clan.members[account_id].role = result.members[i].role;
clan.members[account_id].joined_at = result.members[i].joined_at;
clan.members[account_id].account_id = result.members[i].account_id;
clan.members[account_id].account_name = result.members[i].account_name;
}
clan.name = result.name;
clan.tag = result.tag;
if (!clan.multipliers) {
clan.multipliers = {CW:[1,1,1], CWW:1, CWL:0.5,
SH:[0.5,0.5,0.5], SHW:1, SHL:0.5,
SK:[0.1,0.1,0.1], SKW:1, SKL:0.5,
A:0.5};
}
if (!clan.treasury) {
clan.treasury = 0;
}
db.collection('clans').update({_id:clan._id}, clan, {upsert:true}, function() {
cb(clan);
});
});
}
function load_clan(clan_id, refresh, cb) {
db.collection('clans').findOne({_id:clan_id}, function(err, result) {
if (!err && result) {
if (!refresh) {
cb(result);
} else {
refresh_clan(result, cb)
}
} else {
refresh_clan({_id:clan_id}, cb);
}
});
}
router.get('/clan_activity', function(req, res, next) {
if (!req.session.game) {
set_game(req, res,'wot');
}
var user = req.session.passport.user;
var refresh = req.query.refresh;
function render(clan) {
res.render('clan_activity', { game: req.session.game,
user: req.session.passport.user,
locale: req.session.locale,
clan: clan,
url: req.fullUrl,
static_host: secrets.static_host,
secrets:secrets});
}
if (user.clan_id) {
load_clan(user.clan_id, refresh, function(clan) {
render(clan);
});
} else {
render(null)
}
});
router.get('/clan_config', function(req, res, next) {
if (!req.session.game) {
set_game(req, res,'wot');
}
var user = req.session.passport.user;
var refresh = req.query.refresh;
function render(clan) {
res.render('clan_config', { game: req.session.game,
user: req.session.passport.user,
locale: req.session.locale,
clan: clan,
url: req.fullUrl,
static_host: secrets.static_host,
secrets:secrets});
}
if (user.clan_id) {
load_clan(user.clan_id, refresh, function(clan) {
render(clan);
});
} else {
render(null)
}
});
router.get('/stats_info', function(req, res, next) {
if (!req.session.game) {
set_game(req, res,'wot');
}
res.render('stats_info', { game: req.session.game,
user: req.session.passport.user,
locale: req.session.locale,
url: req.fullUrl,
static_host: secrets.static_host,
secrets:secrets});
});
router.get('/stats/player/:wid', function(req, res, next) {
var wid = req.params.wid;
var field = req.query.field;
if (!field) {
field = "all";
}
db.collection('ws_' + field + '_summary').findOne({_id:wid}, function(err, result) {
if (!err && result) {
res.status(200).send(JSON.stringify(result));
} else {
res.status(404).send("");
}
db.collection('tracked_players').replaceOne({_id:wid}, {_id:wid}, {upsert: true});
});
});
router.get('/stats/clan/:wid', function(req, res, next) {
var wid = req.params.wid;
var field = req.query.field;
if (!field) {
field = "all";
}
db.collection('ws_clan_' + field + '_summary').findOne({_id:wid}, function(err, result) {
if (!err && result) {
res.status(200).send(JSON.stringify(result));
} else {
res.status(404).send("");
}
db.collection('tracked_clans').replaceOne({_id:wid}, {_id:wid}, {upsert: true});
});
});
function get_clan_role(clan, wg_id) {
if (clan.members[req.session.passport.user.wg_account_id]) {
req.session.passport.user.clan_role = clan.members[wg_id].role;
}
}
var roles = {"commander":0, "executive_officer":1, "quartermaster":2, "personnel_officer":3, "combat_officer":4, "intelligence_officer":5, "recruitment_officer":6, 'junior_officer':7, "private":8, "recruit":9, "reservist":10};
function is_member(clan, wg_id) {
if (!clan.members[wg_id]) return false;
return true;
}
function is_admin(clan, wg_id) {
if (!clan.members[wg_id]) return false;
var role = clan.members[wg_id].role;
var role_rank = roles[role];
return (role_rank < 3 || wg_id == "505943778"); //clan personnel officer or above or me
}
router.post('/recalculate', function(req, res, next) {
var user = req.session.passport.user;
load_clan(user.clan_id, false, function(clan) {
if (!is_admin(clan, user.wg_account_id)) {
return;
}
console.log(req.body.multipliers)
clan.treasury = req.body.treasury;
clan.multipliers = req.body.multipliers;
db.collection('clans').update({_id:clan._id}, {$set: {multipliers:clan.multipliers, treasury:clan.treasury}}, {upsert: true}, function() {
res.send('Success');
});
});
});
router.post('/reset', function(req, res, next) {
var user = req.session.passport.user;
load_clan(user.clan_id, false, function(clan) {
for (var i in clan.members) {
clan.members[i] = {CW:[[0,0], [0,0], [0,0]], SH:[[0,0], [0,0], [0,0]], SK:[[0,0], [0,0], [0,0]], A:0};
}
clan.treasury = 0;
db.collection('clans').update({_id:clan._id}, clan, {upsert: true}, function() {
db.collection('battles').update({_id:clan._id}, {}, {upsert: true}, function() {
res.send('Success');
});
});
});
});
}