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main.c
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#include <GL/glut.h>
#include <stdio.h>
#include <math.h>
#define BUFFER_SIZE 100
void plotDivisionLines() {
glBegin(GL_LINES);
glVertex2d(-320, 0);
glVertex2d(320, 0);
glVertex2d(0, -240);
glVertex2d(0, 240);
glEnd();
}
void renderSpacedBitmapString(float x, float y, void *font, char *string) {
char *c;
int x1 = x;
for (c = string; *c != '\0'; c++) {
glRasterPos2f(x1, y);
glutBitmapCharacter(font, *c);
x1 = x1 + glutBitmapWidth(font, *c);
}
}
void markString(char *string, int x, int y, int x_offset, int y_offset) {
glColor3f(255.0, 0, 0.0); // red color
renderSpacedBitmapString(x+x_offset, y+y_offset, GLUT_BITMAP_HELVETICA_10, string);
glFlush();
}
void plotPoint(int x, int y) {
glColor3f(0.0, 0, 0.0); // black color
glBegin(GL_POINTS);
glVertex2d(x, y);
glEnd();
}
void plotLineBresenham(int start_x, int start_y, int end_x, int end_y) {
char *point_label = (char*)malloc(sizeof(char)*BUFFER_SIZE);
sprintf(point_label, "(%d, %d)", start_x, start_y);
markString(point_label, start_x, start_y, 20, 0);
sprintf(point_label, "(%d, %d)", end_x, end_y);
markString(point_label, end_x, end_y, 20, 0);
int dx = end_x - start_x;
int dy = end_y - start_y;
float slope = dy / dx;
short exchange_xy = 0;
if(slope>1 || slope<-1) {
// interchange x and y for computations,
// and change back when plotting
exchange_xy = 1;
int temp;
// exchange xs
temp = start_x;
start_x = start_y;
start_y = temp;
// exchange ys
temp = end_y;
end_y = end_x;
end_x = temp;
// exchange ds
temp = dx;
dx = dy;
dy = temp;
}
int y_delta = 1;
if(dy < 0) {
// bottom to top
y_delta = -1;
dy *= -1;
}
int x_delta = 1;
if(dx < 0) {
// right to left
x_delta = -1;
dx *= -1;
}
int x_ = start_x;
int y_ = start_y;
// printf("\nexchange: %d", exchange_xy);
// printf("\nstart - (%d, %d), end - (%d, %d)", start_x, start_y, end_x, end_y);
// printf("\nx_delta: %d, y_delta: %d", x_delta, y_delta);
// fflush(stdout);
int p_k = (2*dy) - dx;
exchange_xy ? plotPoint(y_, x_) : plotPoint(x_, y_);
while(x_!=end_x) {
x_ += x_delta;
if(p_k<0) {
exchange_xy ? plotPoint(y_, x_) : plotPoint(x_, y_);
p_k += 2 * dy;
}
else {
y_ += y_delta;
exchange_xy ? plotPoint(y_, x_) : plotPoint(x_, y_);
p_k += 2*(dy-dx);
}
// printf("\nx: %d, y: %d", x_, y_);
}
}
void display() {
glClear(GL_COLOR_BUFFER_BIT);
plotDivisionLines();
int start_x, start_y, end_x, end_y;
printf("\nEnter Start Coordinates (x y): ");
scanf(" %d %d", &start_x, &start_y);
printf("Enter End Coordinates (x y): ");
scanf(" %d %d", &end_x, &end_y);
// plotLineBresenham(40, 50, 110, 200);
plotLineBresenham(start_x, start_y, end_x, end_y);
plotLineBresenham(start_x, -start_y, end_x, -end_y);
plotLineBresenham(-start_x, start_y, -end_x, end_y);
plotLineBresenham(-start_x, -start_y, -end_x, -end_y);
glFlush();
}
void init() {
glClearColor(1.0, 1.0, 1.0, 0.0);
glColor3f(0.0f, 0.0f, 0.0f);
glPointSize(4);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(-320.0, 320.0, -240.0, 240.0);
}
int main(int argc,char* argv[]) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
glutInitWindowSize(640, 480);
glutCreateWindow("Ex3 - Bresenham's Line Drawing");
glutDisplayFunc(display);
init();
glutMainLoop();
return 1;
}