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Copy pathDisableCustomConnectPoint.csproj
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DisableCustomConnectPoint.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<ProjectGuid>{a8dea07c-8d62-4729-abe9-9f370e988216}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>DisableCustomConnectPoint</RootNamespace>
<AssemblyName>DisableCustomConnectPoint</AssemblyName>
<TargetFramework>net472</TargetFramework>
<LangVersion>9.0</LangVersion>
<BaseOutputPath>bin</BaseOutputPath>
<BuildProjectReferences>false</BuildProjectReferences>
<Deterministic>true</Deterministic>
<CopyLocal>false</CopyLocal>
<CopyToMods Condition="'$(CopyToMods)'==''">true</CopyToMods>
<NeosPath>$(MSBuildThisFileDirectory)NeosVR</NeosPath>
<NeosPath Condition="Exists('C:\Program Files (x86)\Steam\steamapps\common\NeosVR\nml_mods')">C:\Program Files (x86)\Steam\steamapps\common\NeosVR\</NeosPath>
<NeosPath Condition="Exists('C:\Neos\app\nml_mods')">C:\Neos\app\</NeosPath>
<NeosPath Condition="Exists('C:\ProgramData\Neos\app\nml_mods')">C:\ProgramData\Neos\app\</NeosPath>
<NeosPath Condition="Exists('$(HOME)/.steam/steam/steamapps/common/NeosVR/')">$(HOME)/.steam/steam/steamapps/common/NeosVR/</NeosPath>
<GameRefsPath>$(NeosPath)Neos_Data\Managed\</GameRefsPath>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<DebugSymbols Condition="'$(Configuration)'=='Release'">false</DebugSymbols>
<DebugType Condition="'$(Configuration)'=='Release'">None</DebugType>
</PropertyGroup>
<ItemGroup>
<Reference Include="NeosModLoader">
<HintPath>$(NeosPath)Libraries\NeosModLoader.dll</HintPath>
</Reference>
<Reference Include="HarmonyLib">
<HintPath>$(NeosPath)0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>$(GameRefsPath)Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="BaseX">
<HintPath>$(GameRefsPath)BaseX.dll</HintPath>
</Reference>
<Reference Include="CloudX.Shared">
<HintPath>$(GameRefsPath)CloudX.Shared.dll</HintPath>
</Reference>
<Reference Include="FrooxEngine">
<HintPath>$(GameRefsPath)FrooxEngine.dll</HintPath>
</Reference>
</ItemGroup>
<!-- make all references non-private, so they won't be copied to the output folder -->
<Target Name="ClearReferenceCopyLocalPaths" AfterTargets="ResolveAssemblyReferences">
<ItemGroup>
<ReferenceCopyLocalPaths Remove="@(ReferenceCopyLocalPaths)" />
</ItemGroup>
</Target>
<Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="'$(CopyToMods)'=='true'">
<Copy SourceFiles="$(TargetPath)" DestinationFolder="$(NeosPath)nml_mods" />
</Target>
</Project>