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ButtonView.cs
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// The MIT License (MIT)
//
// Copyright (c) 2018 Shiny Dolphin Games LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ButtonViewModel : Model
{
private string _Label;
public string Label { get => _Label; set { _Label = value; Notify(); } }
private Action _OnClick;
public Action OnClick { get => _OnClick; set { _OnClick = value; Notify(); } }
}
public class ButtonView : ViewBehaviour<IValueModel<ButtonViewModel>>
{
[SerializeField] StringView Label = null;
[SerializeField] Button Button = null;
private void Awake() {
if (Label == null) {
Label = GetComponentInChildren<StringView>();
}
if (Button == null) {
Button = GetComponent<Button>();
}
}
private void Start() {
Subscribe(Button.onClick, OnClick);
}
public override void Bind(IValueModel<ButtonViewModel> model) {
base.Bind(model);
if (model == null) {
Debug.LogWarning("Tried to bind view to a null model on " + name);
return;
}
if (Model.Value.Label != null) {
Label?.Bind(new BoundModel<string>(Model.Value, nameof(Model.Value.Label)));
}
}
protected override void Refresh(object sender, string propertyChanged) {
base.Refresh(sender, propertyChanged);
// allow the ButtonViewModel contained in the IValueModel wrapper to be changed to a new instance and have the label update
if (sender == Model) {
if (Model.Value.Label != null) {
Label?.Bind(new BoundModel<string>(Model.Value, nameof(Model.Value.Label)));
}
}
}
void OnClick() {
Model?.Value?.OnClick?.Invoke();
}
public bool Interactable {
get {
return Button.interactable;
}
set {
Button.interactable = value;
}
}
}