All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
- Nothing!
0.3 - 2020-06-16
- Re-worked internals, now using FiniteStateMachine as an abstraction layer.
0.2 - 2020-05-19
- Fixed known edge cases: landing gears or pistons getting stuck. This introduces new states to handle the edge-cases, and is not necessarily backward-compatible.
- Added minimal documentation.
0.1 - 2020-05-17
- Initial implementation using a switch - as first released to Steam workshop and Reddit.