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gameClient.py
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from rules import *
from PyQt5.QtCore import QCoreApplication, QUrl, QObject
from PyQt5.QtWebSockets import QWebSocket, QWebSocketProtocol
import random, sys, argparse
class GameClient(QObject):
def __init__(self,
client_id = None,
serverPort = 0,
serverAddress = 'localhost',
name = 'Noname',
client_type = 'PLAYER'):
super().__init__()
self.client_id = client_id
self.name = name
self.client_type = client_type
self.connectToServer(serverAddress, serverPort)
def connectToServer(self, address, port):
self.socket = QWebSocket()
url = QUrl()
url.setScheme("ws")
url.setHost(address)
url.setPort(port)
self.socket.error.connect(self.error)
self.socket.connected.connect(self.onConnected)
self.socket.disconnected.connect(self.onDisconnected)
self.socket.open(url)
def error(self, errorcode):
if errorcode != 1:
print("{}: Error #{}: ".format(self.name, errorcode))
print(self.socket.errorString())
def onConnected(self):
self.socket.textMessageReceived.connect(self.processTextMessage)
self.socket.sendTextMessage('REGISTER;{};{}'.format(self.client_type, self.name))
def onDisconnected(self):
self.socket.close()
QCoreApplication.quit()
def processTextMessage(self, message):
# print("{} recieved message: {}".format(self.name, message))
if len(message.split(';')) != 3:
return
m_type, m_subtype, m_body = message.split(';')
if m_type == 'REQUEST' and m_subtype == 'PLAY':
choice = self.chooseAction(eval(m_body))
self.socket.sendTextMessage("{};{};{}".format(self.name, 'PLAY', choice))
elif m_type == 'DISCONNECT':
QCoreApplication.quit()
sys.exit()
def chooseAction(self, actions):
return actions[-1][0]
if __name__ == '__main__':
app = QCoreApplication(sys.argv)
parser = argparse.ArgumentParser()
parser.add_argument('-p', '--serverPort', type = int)
parser.add_argument('-n', '--playerName', type = str)
args = parser.parse_args()
a = GameClient(name = args.playerName, serverPort = args.serverPort)
app.exec_()