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simulator5.py
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#!/usr/bin/env python
# -*- coding: utf-8 -*-
# File: simulator.py
# Author: Yuxin Wu <ppwwyyxxc@gmail.com>
# Version Info.: incorporate the ideas of Its, jp
import tensorflow as tf
import multiprocessing as mp
import time
import os
import threading
from abc import abstractmethod, ABCMeta
from collections import defaultdict
import six
from six.moves import queue
import zmq
from tensorpack.models.common import disable_layer_logging
from tensorpack.callbacks import Callback
from tensorpack.tfutils.varmanip import SessionUpdate
from tensorpack.predict import OfflinePredictor
from tensorpack.utils import logger
from tensorpack.utils.serialize import loads, dumps
from tensorpack.utils.concurrency import LoopThread, ensure_proc_terminate
__all__ = ['SimulatorProcess', 'SimulatorMaster',
'SimulatorProcessStateExchange',
'TransitionExperience']
class TransitionExperience(object):
""" A transition of state, or experience"""
def __init__(self, state, action, reward, **kwargs):
""" kwargs: whatever other attribute you want to save"""
self.state = state
self.action = action
self.reward = reward
for k, v in six.iteritems(kwargs):
setattr(self, k, v)
@six.add_metaclass(ABCMeta)
class SimulatorProcessBase(mp.Process):
def __init__(self, idx):
super(SimulatorProcessBase, self).__init__()
self.idx = int(idx)
self.name = u'simulator-{}'.format(self.idx)
self.identity = self.name.encode('utf-8')
@abstractmethod
def _build_player(self):
pass
class SimulatorProcessStateExchange(SimulatorProcessBase):
"""
A process that simulates a player and communicates to master to
send states and receive the next action
"""
def __init__(self, idx, pipe_c2s, pipe_s2c):
"""
:param idx: idx of this process
"""
super(SimulatorProcessStateExchange, self).__init__(idx)
self.c2s = pipe_c2s
self.s2c = pipe_s2c
def run(self):
pass
# compatibility
SimulatorProcess = SimulatorProcessStateExchange
class SimulatorMaster(threading.Thread):
""" A base thread to communicate with all StateExchangeSimulatorProcess.
It should produce action for each simulator, as well as
defining callbacks when a transition or an episode is finished.
"""
class ClientState(object):
def __init__(self):
# (S_t, A_t, R_{t+1}, \hat{v}(S_t, w))
self.memory = [] # list of Experience
self.not_covered_index = 0
self.not_scanned_index = 0
def __init__(self, pipe_c2s, pipe_s2c):
super(SimulatorMaster, self).__init__()
assert os.name != 'nt', "Doesn't support windows!"
self.daemon = True
self.name = 'SimulatorMaster'
self.context = zmq.Context()
self.c2s_socket = self.context.socket(zmq.PULL)
self.c2s_socket.bind(pipe_c2s)
self.c2s_socket.set_hwm(10)
self.s2c_socket = self.context.socket(zmq.ROUTER)
self.s2c_socket.bind(pipe_s2c)
self.s2c_socket.set_hwm(10)
# queueing messages to client
self.send_queue = queue.Queue(maxsize=100)
def f():
msg = self.send_queue.get()
self.s2c_socket.send_multipart(msg, copy=False)
self.send_thread = LoopThread(f)
self.send_thread.daemon = True
self.send_thread.start()
self.clients = defaultdict(self.ClientState)
# make sure socket get closed at the end
def clean_context(soks, context):
for s in soks:
s.close()
context.term()
import atexit
atexit.register(clean_context, [self.c2s_socket, self.s2c_socket], self.context)
def run(self):
try:
while True:
msg = loads(self.c2s_socket.recv(copy=False).bytes)
ident, state, reward, isOver, rw_ds = msg # reward = R_t, invariant (S_t, R_t)
# TODO check history and warn about dead client
client = self.clients[ident]
# check if reward&isOver is valid
# in the first message, only state is valid
if len(client.memory) > 0:
client.memory[-1].reward = reward
# R_t in (S_{t-1}, A_{t-1}, R_t, \hat{v}(S_{t-1}, w)
client.memory[-1].rw_ds = rw_ds
self._process_memory(ident)
if isOver:
client.memory.append(
TransitionExperience(
None, None, # state = S_t, action = A_t
None, value=0.0,
isOver=True, rw_ds=None)) # value = \hat{v}(S_t, w)
client.not_covered_index -= 1
client.not_scanned_index -= 1
else:
# feed state and return action
self._on_state(state, ident)
except zmq.ContextTerminated:
logger.info("[Simulator] Context was terminated.")
@abstractmethod
def _on_state(self, state, ident):
"""response to state sent by ident. Preferrably an async call"""
pass
@abstractmethod
def _process_memory(self, ident):
pass
def __del__(self):
self.context.destroy(linger=0)