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battle.cpp
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//Program Description: This file contains allfunctions related to battle stage
#include <unistd.h>
#include <iostream>
#include <iomanip>
#include <ctime>
#include "ItemAndMonster.h"
#include "readfile.h"
#include "battle.h"
using namespace std;
//This function is to display characters' images and appearances during combat stage
//The parameter p is taken randomly based on the difficulty we set
void displayCharacters(int a, Monster p,Main_character Chris){
string chris[50];
chris[0] = " ________ ";
chris[1] = " / \\ ";
chris[2] = " __/ (o)\\__ ";
chris[3] = " / ______\\\\ \\ ";
chris[4] = " |____/__ __\\____| ";
chris[5] = " [ --~~-- ] ";
chris[6] = " |( L )| ";
chris[7] = " ___----\\ __ /----___ ";
chris[8] = " / | < \\____/ > | \\ ";
chris[9] = "/ | < \\--/ > | \\ ";
chris[10] = "|||||| \\ \\/ / |||||| ";
chris[11] = "| \\ / o | ";
chris[12] = "| | \\/ === | | ";
chris[13] = "| | |o ||| | | ";
chris[14] = "| \\______| +#* | | ";
chris[15] = "| |o | | ";
chris[16] = " \\ | / / ";
chris[17] = " |\\__________|o / / ";
chris[18] = " | | / / ";
chris[19] = " ";
chris[20] = " ";
string villain[5][50];
villain[0][0] = " /) /)";
villain[0][1] = " /) /)";
villain[0][2] = " ( )__( )";
villain[0][3] = " ,=` `=.";
villain[0][4] = " _() () \\\\";
villain[0][5] = " (_`- )\\";
villain[0][6] = " {{ }} / )";
villain[0][7] = " _}/__\\{_/ /";
villain[0][8] = " xxx oooo\\/\\";
villain[0][9] = " xxxx oooo/ \\_";
villain[0][10] = " /xxxx oooo\\ | \\";
villain[0][11] = " / xxxx oooo | \\ <=shield";
villain[0][12] = " | xxxx oooo | |";
villain[0][13] = " \\ xxx oooo/ o /";
villain[0][14] = " | mmmmmmmmmmmm| | /";
villain[0][15] = " |\\_/ \\_/>/ __";
villain[0][16] = " \\___/| ___ / /_/ /";
villain[0][17] = " | | | /";
villain[0][18] = "saffy+|______|_____|\\___/";
villain[0][19] = " dew | | | |";
villain[0][20] = " | | | |";
villain[0][21] = " ( ) { ( ) |";
villain[0][22] = " | \\ | \\";
villain[0][23] = " | / | /";
villain[0][24] = " ,=.__|_ / .=._|";
villain[0][25] = " \\______] (___)]";
villain[1][0] = " ,#####,";
villain[1][1] = " #_ _#";
villain[1][2] = " |a` `a|";
villain[1][3] = " | u |";
villain[1][4] = " \\ = /";
villain[1][5] = " |\\___/|";
villain[1][6] = " ___ ____/: :\\____ ___";
villain[1][7] = " .' `.-===-\\ /-===-.` '.";
villain[1][8] = " / .-\"\"\"\"\"-.-\"\"\"\"\"-. \\";
villain[1][9] = " /' =:= '\\";
villain[1][10] = " .' ' .: o -=:=- o :. ' `.";
villain[1][11] = " (.' /'. '-.....-'-.....-' .'\\ '.)";
villain[1][12] = " /' ._/ \". --:-- .\" \\_. '\\";
villain[1][13] = " | .'| \". ---:--- .\" |'. |";
villain[1][14] = " | : | | ---:--- | | : |";
villain[1][15] = " \\ : | |_____._____| | : /";
villain[1][16] = " / ( |----|------| ) \\";
villain[1][17] = " /... .| | | | |. ...\\";
villain[1][18] = "|::::/'' jgs / | \\ ''\\::::|";
villain[1][19] = "'\"\"\"\" /' .L_ `\\ \"\"\"\"'";
villain[1][20] = " /'-.,__/` `\\__..-'\\";
villain[2][0] = " .,";
villain[2][1] = " . ____/__,";
villain[2][2] = " .' \\ / \\==\\```";
villain[2][3] = " / \\ 77 \\ |";
villain[2][4] = " /_.----\\\\__,-----.";
villain[2][5] = "<--(\\_|_____<__|_____/";
villain[2][6] = " \\ ````/| ``/```";
villain[2][7] = " `. / | I|";
villain[2][8] = " `./ |____I|";
villain[2][9] = " !!!!!!!";
villain[2][10] = " | | I |";
villain[2][11] = " | | I |";
villain[2][12] = " \\ \\ I |";
villain[2][13] = " | | I |";
villain[2][14] = " _|_|_I_|";
villain[2][15] = " /__/____|";
villain[3][0] = " ";
villain[3][1] = " \\\\\\|||///";
villain[3][2] = " . ======= ";
villain[3][3] = "/ \\| O O |";
villain[3][4] = "\\ / \\`___'/ ";
villain[3][5] = " # _| |_";
villain[3][6] = "(#) ( ) ";
villain[3][7] = " #\\//|* *|\\\\ ";
villain[3][8] = " #\\/( * )/ ";
villain[3][9] = " # ===== ";
villain[3][10] = " # ( U ) ";
villain[3][11] = " # || ||";
villain[3][12] = ".#---'| |`----.";
villain[3][13] = "`#----' `-----'";
villain[4][0] = " (o) (o)";
villain[4][1] = " \\ /";
villain[4][2] = " /\\ \\ /";
villain[4][3] = " || ----";
villain[4][4] = " || /(o) \\";
villain[4][5] = " || ( < )";
villain[4][6] = " || \\ -- /";
villain[4][7] = "/|_||_|\\__(--====--)";
villain[4][8] = " (|_______\\======/\\ \\[[/";
villain[4][9] = " || (--) \\ \\/ /";
villain[4][10] = " / \\ \\_-/";
villain[4][11] = " |====|";
villain[4][12] = " ( /\\ ) ";
villain[4][13] = " | )( |";
villain[4][14] = " [ ][ ]";
villain[4][15] = " _|| ||_";
villain[4][16] = " ( ][ )";
villain[4][17] = " ";
villain[4][18] = " ";
villain[4][19] = " ";
villain[4][20] = " ";
if (a == 0){
for (int i = 0; i < 21; i++)
cout << chris[i] << " || " << villain[a][i] << endl;
}
else if (a == 1){
for (int i = 0; i < 21; i++)
cout << chris[i] << " || "<< villain[a][i] << endl;
}
else if (a == 2){
for (int i = 0; i < 21; i++)
cout << chris[i] << " || "<< villain[a][i] << endl;
}
else if (a == 3){
for (int i = 0; i < 19; i++)
cout << chris[i] << " || " << villain[a][i] << endl;
}
else if (a == 4){
for (int i = 0; i < 19; i++)
cout << chris[i] << " || " << villain[a][i] << endl;
}
cout << endl << "Entity: " << Chris.name << setw(36) << "Entity: " << p.name << endl;
cout << "Health: " << Chris.health << setw(39) << "Health: " << p.health << endl;
cout << "Armour: " << Chris.armour << setw(39) << "Armour: " << p.armour << endl;
cout << "Damage: " << Chris.damage << setw(39) << "Damage: " << p.damage << endl;
cout << "Speed: " << Chris.speed << setw(40) << "Speed: " << p.speed << endl;
}
//Summoning this function means that random monster appears and leads us to battle stage
//a = 2: only random easy villain will appear
//a = 1: random medium villain might appear
//a = 0: boss will appear
int battleStats(int a,Main_character &Chris){
int turn = 0;
string action;
Monster p;
srand(time(NULL));
int villainIndex;
if (a == 2){
villainIndex = rand() % 2 + 3;
}
else if (a == 1){
villainIndex = rand() % 4 + 1;
}
else if (a == 0){
villainIndex = 0;
}
if (villainIndex == 0){
p = zero;
}
else if (villainIndex == 1){
p = one;
}
else if (villainIndex == 2){
p = two;
}
else if (villainIndex == 3){
p = three;
}
else if (villainIndex == 4){
p = four;
}
int damage_dealed;
while (Chris.health > 0 && p.health > 0){
system("clear");
displayCharacters(villainIndex, p, Chris);
cout<<endl;
if (turn % 2 == 0){
cout << "It's your turn. Please choose to attack/run/items: ";
cin >> action;
if (action == "a"){
damage_dealed = Chris.damage - p.armour;
if (damage_dealed > 0)
p.health -= damage_dealed;
else
damage_dealed = 0;
cout << "You damage "<<p.name<<" by "<< damage_dealed<<" HP"<<endl;
turn++;
cout.flush(); sleep(2);
}
else if (action == "r"){
if (Chris.speed > p.speed){
cout << "You have successfully escaped from " << p.name << "." << endl;
cout.flush(); sleep(2);
return 2;
break;
}
else{
cout << "Your speed is insufficient for you to flee away from " << p.name << "!" << endl;
turn++;
cout << endl;
cout.flush(); sleep(2);
}
}
else if (action == "i"){
int choice;
if (Chris.Chris_Item.size() == 0){
cout << "You don't have any items yet";
cout.flush(); sleep(2);
}
else{
print_item(Chris.Chris_Item);
cout << endl;
cout << "[99]: I don't feel like using any item right now." << endl;
cin >> choice;
if (choice != 99 and choice < Chris.Chris_Item.size()){
if (Chris.Chris_Item[choice].type == 1){
Chris.health += Chris.Chris_Item[choice].value;
cout << "You have been healed for " << Chris.Chris_Item[choice].value << "HP" << endl;
cout.flush(); sleep(2);
Chris.Chris_Item.erase(Chris.Chris_Item.begin()+choice);
}
else if(Chris.Chris_Item[choice].type == 2){
p.health -= Chris.Chris_Item[choice].value;
cout << "You have caused " << Chris.Chris_Item[choice].value << "damage to enemy" << endl;
cout.flush(); sleep(2);
Chris.Chris_Item.erase(Chris.Chris_Item.begin()+choice);
}
}
else {
cout << "This item cannot be used here" << endl;
cout.flush();
sleep(2);
}
}
}
}
else{
system("clear");
damage_dealed = p.damage - Chris.armour;
if (damage_dealed > 0)
Chris.health -= damage_dealed;
else
damage_dealed = 0;
displayCharacters(villainIndex, p, Chris);
cout << endl << "It's "<< p.name << "' turn to attack." << endl;
cout << "You have been damaged by "<<damage_dealed<<" HP"<<endl;
cout.flush(); sleep(2);
turn++;
cout << endl;
}
}
if (Chris.health <= 0){
return 0;
}
else{
return 1;
}
}