diff --git a/src/trans.py b/src/trans.py index 49da76c6..8556bf0a 100644 --- a/src/trans.py +++ b/src/trans.py @@ -150,7 +150,7 @@ def night_timeout(timer_type: str, var: GameState, phase_id: int): # if night idle warnings are disabled, head straight to day if not config.Main.get("reaper.night_idle.enabled"): - event.data["transition_day"](var, phase_id) + event.data["transition_day"](var) return # remove all instances of them if they are silenced (makes implementing the event easier) @@ -169,7 +169,7 @@ def night_timeout(timer_type: str, var: GameState, phase_id: int): # 2. warning is deferred to end of game so admins can't !fwarn list to cheat and determine who idled reaper.NIGHT_IDLED.add(player) - event.data["transition_day"](var, phase_id) + event.data["transition_day"](var) @event_listener("night_idled") def on_night_idled(evt: Event, var: GameState, player):