Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Update? #1

Open
kriNon opened this issue Dec 30, 2018 · 3 comments
Open

Update? #1

kriNon opened this issue Dec 30, 2018 · 3 comments

Comments

@kriNon
Copy link

kriNon commented Dec 30, 2018

Hey, i was just wondering if you had any plans to update all of the information about memory addresses and pointers to the latest version of the game? I figure that now that BOTW is no longer getting updates, that the information should be useful.

@m-byte918
Copy link
Owner

I would love too, but unfortunately as of late I am too busy with school, work, and everything else going on that I cannot afford to come back to update these. Maybe sometime after school during the summer I will be able to. It doesn't mean I don't want to stop working on these though, there is so much stuff I still want to add!

@kriNon
Copy link
Author

kriNon commented Jan 29, 2019

Okay, I'm working on a project that would use the addresses, and so I guess I just want you to know that the work you're doing is useful to me, and I'm sure other people would find it useful too. If you're busy then that's alright, focus on the stuff that matters :)

@kriNon
Copy link
Author

kriNon commented Feb 14, 2019

Hey, not sure if you'd be able to help me. I'm trying to find a way to get the position coordinates of all loaded objects, as well as to spawn new objects. I'd imagine that there would be a list of game objects somewhere in memory, and that by iterating through the list of objects, I would be able to get access to the coordinates of all objects. I would also think that I would be able to spawn new objects by editing that list, and writing to memory.

Would you know anything about where and how objects are spawned in memory? I'm working on a really basic multiplayer mod, more of a proof of concept than anything else, but I've been struggling with finding the correct addresses for stuff because this is my first project that I've done any reverse engineering.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants